Thursday, June 7, 2012

Assassin's Creed 3 trailers show of Revolutionary warfare


If you aren't excited for Assassin's Creed III at the moment, some new trailers should surely change your mind. Fans have been eager to see what kind of gameplay we can expect from a true sequel to Assassin's Creed II released all the way back in 2009 and Ubisoft really delivered during their press conference. A cinematic, jaw-dropping trailer made Mel Gibson from The Patriot look like child's play as we watch, protagonist Connor, fight alone, through a battlefield of British soldiers to hunt down his Templar target.

Connor wades through a retreating Continental Army, toward the British force, despite the warnings of the revolutionaries. Connor mounts a horse and begins a full on sprint toward the redcoats dodging cannon fire and musket shots until he reaches their lines, unscathed. Armed with his deadly tomahawk and a dagger, Connor is untouchable as he drops soldier after soldier with deadly fluidity. Before long, he fights his way to the Templar Commander and ends his life.


The sequence is truly amazing in terms of visual presentation and just pure awesomeness. Some videos and screen shots of gameplay have shown Connor engaging the Redcoats on an open battlefield similar to the cinematic trailer and I'm sure we can expect the same level of intensity from these battles in game.

The gameplay trailer shows the new 'wilderness' environment which Ubisoft reps explained will be traversed multiple times, through winter, summer, fall and spring. The seasons and weather change and will effect gameplay. For instance, the demo takes place during the winter and high snow drifts impede Connor's movement forcing him to trudge his way through unless he takes another route. The dense forest will provide a completely new Parkour playground for players to explore. Connor swings, jumps and climbs swiftly from tree to tree and the movement looks natural and realistic.

I was almost worried it'd be difficult to make a forest work for the Assassin's Creed style of travel but the demo re-instilled my faith in the setting. The trees don't look awkward or in any way like they are made a special way to enhance the free running. It's almost like the perfect camouflage; the trees make up the forests we will explore but they serve the dual purpose of being the focus of Assassin's Creed III's Parkour. The beautifully rendered forest is teeming with wildlife which we see in the beginning of the demo. Connor hunts down a deer with his bow but the scent of blood draws in a pack of wolves. Ubisoft has explained you'll confront different animals, docile and hostile in the wilderness and that hunting these animals will serve different benefits. You can collect pelts, meat and other materials from the animals you hunt which can be sold or traded.


After hunting the deer and delivering the meat to a nearby, dreary looking Continental camp, Connor speaks with a soldier asking where to find a Templar named Silas. The man answers the question and begins to explain how Connor can help Continental army but the assassin assures him he has no interest in aiding the patriots. Connor sets out into the forest again and locates the the fort, deep in the forest, where the Templar is hiding. From the trees, Connor attacks the group of redcoats guarding the gates and we see the new chain-blade weapon in action here as Connor uses it to strangle one unfortunate soldier.

A slew of new violent kill animations are sure to spice things up; they're one of the first things that caught my during the intense combat. Connor uses his tomahawk and dagger combination to manipulate the bayonet mounted muskets against their users. He directs the fire of the guns at their companions or drives the bayonet into one of the redcoats effectively impaling him. The combat is as fluid as ever and looks freshly satisfying compared to the kill animations of Altair and Ezio which have become stale over the past few years.

Connor makes his way into the fort and locates the target. He causes an explosion distracting the soldiers and throwing them into a disorganized frenzy allowing him to chase after Silas and complete the assassination. The gameplay has so much more to offer this time around and while it's the third game in the series (fourth if you count Brotherhood and Revelations) it almost looks like a new game entirely.

Ubisoft didn't stop there however; they revealed that Connor will take to the high seas in naval combat where you can command your own ship and crew, canons and all. The trailer shows Connor steering the ship as the crew fires off canons sinking several British ships. The action will even include the iconic ship boarding battles that occur in pirate movies. Check out the trailer below and see for yourself. Look for Assassin's Creed III in stores October 30, for the PS3, Xbox 360 and PC.


Wednesday, June 6, 2012

Splinter Cell: Blacklist Announced


Microsoft made it clear that Sam Fisher is still a badass when they revealed Splinter Cell: Blacklist. Sam is making a comeback after the President of the United States assigns him to a 'black than black'
 special ops team. The team is formed after a group of hostile nations composes a list containing plans for terrorist attacks to be carried out if U.S. troops are not evacuated from their countries.

A cinematic trailer reveals that Third Echelon has been shut down as Sam Fisher hitches a ride into a Middle-Eastern terrorist compound crawling with goons. Sam uses his impressive, yet deadly skill-set to infiltrate the base and take out some unfortunate guards. It's obvious he hasn't lost his edge after he swiftly kills a group of terrorists in the blink of an eye. The action is amped up when Sam rappels down the side of a building and makes quick work of some more terrorists. A man being held prisoner by the terrorists is freed by Sam and given a gun. The two head into the hallway of the building and engage in a fierce fire fight while Sam's partner provides cover fire with a sniper rifle from a nearby building.

Sam and the man reach the roof and are momentarily clear of the action. The man asks Sam what agency he's with in which he receives the reply, "Welcome to Fourth Echelon."


While the cinematic trailer is great, we see the true brilliance of Blacklist in the gameplay demonstration (posted below). The trailer begins with Fisher using a disguise to gain access to an Iraqi terrorist camp where we see an improved mark and execute system. Sam uses his iconic goggles to survey the camp yard and tracks about seven terrorists. He tags the three closest and exits the tent in which he was hiding. The game enters bullet time and Fisher delivers one bullet to each of the three men while running toward a fourth. The game re-enters real time and the fourth man gets a knife in the neck as Sam marks the last two enemies. He slides over the hood of a pickup and violently executes the last two.

The whole sequence is stunning as Sam flows seamlessly from kill to kill. It all looks so clean and happens so fast, that when Sam had killed the last enemy, the guy was just reaching for his gun. Sam goes on to fight through the camp where he encounters a mounted machine gun and more terrorists. At one point, the player uses a voice command with their Kinect to call in an air-strike which disposes of the machine gun. The action of Splinter Cell has definitely been turned up a notch but still features plenty of stealth opportunities for player who prefer to keep things quiet.

Splinter Cell: Blacklist is slated for a Spring 2013 release as of now. What do you think of Blacklist? Is Fisher too old to still be doing this or does age not even matter at this point?



Reality Pump announces Sacrilegium


Reality Pump, the developer behind the Two Worlds games, has announced their newest title. Sacrilegium is a survival horror experience that Reality Pump promises will deliver cinematic sequences and spine-tingling action in a way gamers have never experienced before.

Sacrilegium follows a pretty-faced 20 year-old college girl, Alex as she travels the globe in search of paranormal evidence linked with ferocious vampire-like creatures called Moroi. Reality Pump boasted in an interview that the Moroi are much deadlier than the average vampire and that they could easily "eat one for breakfast." Alex's treacherous journey will take her from comfortable California to mystery filled Europe where she arrives at the titular Sacrilegium.

Alex isn't just a pretty face; she is well trained in martial arts and likely has other skills that that will no doubt come in use as her limits and fears are tested by the horrors that await her in Sacrilegium. You can check out some screens posted below which look quite impressive. I have to say, I'm glad to see a new survival horror IP and I'm very interested to see more on Sacrilegium. Hopefully Reality Pump can live up to their promise and deliver a truly terrifying experience. No time frame was given for Sacrilegium but it has been confirmed for the PS3, Xbox 360 and PC.

What do you think of Sacrilegium and Reality Pump's ambitious plans? It may be too early to tell now but hopefully information will surface soon on this mysterious title.












Dead Space 3 announcement and trailer


During their press conference, EA games was happy to share some stunning footage of Dead Space 3 which confirmed that the game will feature a co-op game mode. Isaac will no longer dismember necromorphs all by his lonesome but instead he will be accompanied by a man wearing similar armor by the name of, John carver. In a trailer featuring a montage of necromorph kills and co-op action, Carver reveals he is after the markers, like Isaac and will stop at nothing to destroy them. With similar interests in mind, it seems the two of them will be teaming up to bring an end to Unitology and the necromorphs.

It wasn't clear whether or not Carver will accompany Isaac throughout the entire game but the drop-in, drop-out cooperative play implies that it is very likely. If this is true, it will be the first time Isaac ever has a partner for more than a chapter or two. The addition of Carver will no doubt add an interesting mix into the horror filled combat and hopefully won't detract from Dead Space's usual spine-tingling, survival horror theme which the series has always executed so well. Boss battles can be approached in new ways such as one player focusing on shooting weak points on a giant brute while the other player takes out necromorphs descending on the pair of you. Players will likely be able to share weapons, ammo and health supplies but must also collect enough of these provisions to support each of themselves.


The gameplay trailer also reveals that necromorphs won't be the only enemy the duo faces off against. After Isaac and Carver destroy a large out of control drill and kill some necromorphs, they head outside and engage in a firefight with what appear to be Unitologists or soldiers from EarthGov. Isaac and Carver maneuver behind some boxes, dodging pulse rifle shots by crouching and rolling and firing back at the group of enemies. The shootout is interrupted by a giant insect-like necromorph which begins swallowing everything in sight.

After a brief fight with the monster, Isaac gets a little too close and is swallowed by the giant necromorph. The screen fades to black and the crowd at the conference cheers as the trailer has seemingly ended but then the eerie green glow of Isaac's visor illuminates the inside of the monster's gullet revealing he is in the process of being digested alive.

Dead Space 3 looks great so far and with an all new setting, enemies, weapons and characters it is sure to deliver the best Dead Space experience yet. Expect to see Dead Space 3 on store shelves sometime in February of 2013 and check out the trailers below.




Tuesday, June 5, 2012

Lara Croft gets her hands dirty in New Tomb Raider Trailer


Lara Croft is looking better than ever as she takes on some bad guys in some kind of Mountain-top village. Tomb Raider now supports a cover based shooting system similar to the Uncharted games in which players must utilize cover from their environment. We see a beautifully rendered jungle as Lara runs and hurdles over some ancient looking bridges and wades across a small river. The lighting and shadow effects look brilliant as well. In the distance, you can see more mountains shrouded in mist as Lara treks onward.

She encounters a group of three men, past survivors who have adopted the ideals of a leader which is still unnamed. They operate as a type of cult which seems to pillage the remains of crashed ships and planes and violently indoctrinate any survivors into their cult. Those who oppose are seemingly killed. Director Karl Stewart revealed that not all of these scavengers are loyal to their leader though and still seek escape from the island.

Lara approaches the group scavengers stealthily, armed with a bow she must have found on the island. She peeks over the wall and fires an arrow into the head of one of the unsuspecting scavengers causing him to fall off the cliff he was standing at. Lara then turns her focus to the other two scavengers who are still unaware of their dead friend. She takes aim with her bow again and fires an arrow into the head of one. The other man, startled, dives for cover as he flips a table over and begins firing his gun at Lara. She scurries behind the wall dodging the sporadic shots which chip pieces of the wall, explode vases of water sending bits of ceramic in all directions. The  destructible environments look to provide a much more intense action experience.

The man takes a moment to reload his gun which allows Lara to charge him sending him to his death in a free fall off the cliff. Lara then turns her attention to a zip-line which takes her across the canyon to another part of the village. As Lara Lara explores further into the village, she encounters another group of men. She is able to ignite the tips of her arrows and shoot them into flammable materials resulting in fires and explosions. The fire spreads across the different materials and even ignites one of the scavengers at one point.


Enemies react to shots from the bow depending on where they're hit. Lara shoots one scavenger in the leg sending him in pain to his knees allowing her to finish him off with the ice-axe she has; Tomb Raider now seems to support a fair amount of close combat. After another brief fire fight, Lara attempts to cross some treacherous looking rapids but after a misstep, she is violently sent down the river with some other debris. As she is dragged down the river, Lara enters a couple of brief bullet-time sequences prompting her to destroy obstacles with her shotgun. The frantic fall ends with Lara in the cockpit of a crashed plane where Lara finds herself on a plane of glass which is about to shatter and send her falling hundreds of feet.

She carefully but quickly grabs a parachute and is able to put it on just as the glass breaks. The chute malfunctions on the first attempt but the reserve chute seems to save Lara as it opens just in time. She's then sent hurtling through the top of a pine forest where she's violently whipped around until she makes her eventual punishing descent.

While the new Lara Croft is inexperienced at her current youth and has much softer features, she can certainly take a brutal beating. By the end of the trailer, she is bloodied and can hardly walk. You can't help but feel sympathy for Lara as she struggles through these multiple fire fights and the harsh jungle environment. The intense action combined with the rough survival tactics is looking to be very entertaining. Check out the trailer below and see just how great this game already looks. I've been very excited since the game was announced last year and I am eagerly awaiting Tomb Raider's release on March 5th of 2012.


Ubisoft announces Watch Dogs


Perhaps one of the most stunning game demonstrations of E3 yet was delivered by Ubisoft during their press event in which they reveled their new game entitled Watch Dogs. The preliminary announcement trailer explains the back story of the game. In August of 2003, a power outage on the East Coast caused by a 'disgruntled employee' left 55 million people in a total blackout. Panic ensued and by the time it was all over, 11 people had died. In order to prevent such a tragedy again, a system named CTOS (central operating system) is installed; it is a very sophisticated program that controls online networks, traffic grids, data servers, surveillance cameras and power grids. A computer is responsible for controlling and managing an entire city but who controls the computer? The woman narrating goes on to explain the ulterior motives of big corporations controlling the content we see and how we see it, likely the main focus of Watch Dogs.

The gameplay demo follows shortly after the announcement trailer and pans over various shots of a very impressive and beautiful looking Chicago; I was stunned by the visual quality of the city. The camera catches up with main protagonist, Aiden Pearce, a hacker capable of infiltrating the CTOS system. As he walks casually down the street I can't help but stare in awe at the amount of detail injected into the game's visuals. The city streets replicate the feel of a city much better than any other game has done in the past. The amount of depth and small details like, neon signs, wind, litter and the pedestrians around Aiden just look so real. The behavior of clothes and accessories like a pedestrians purse even caught my eye as they seemed to move and react to movement and the wind in such a realistic fashion. To say the least, I was impressed in the first ten seconds of the camera following Aiden over his shoulder.


Aiden makes his along the windy streets to an art gallery featuring the work of a man named Flynn Demarco and it seems to be invite only. Instead of jumping in line, Pearce pulls out his phone and jams cell phone and radio signals. The guard at the front door is distracted and wanders away from his post allowing Aiden to slip inside. In the gallery, Aiden walks through the crowd of attendees who have actions above their head associated with what they're doing.

You can hack their phones to listen to conversations or jam their cell phone signals to prevent them from making contact. Pearce meets up with some kind of contact who he has some sort of arrangement with. Not much is revealed other than Pearce is after Demarco and is using himself as bait. After the contact hands Aiden a gun, he uses his phone to hack the phone of a employee of Demarco. She's calling Demarco to alert him of Aiden's presence which prompts Demarco to make his way over to the gallery. Aiden heads for the back door but is halted by a guard who he disposes of with a asp baton without drawing any attention. He exits the building and awaits Demarco's arrival.

Once he spots the car, Pearce causes a massive car accident between multiple vehicles after he hacks the traffic lights. A gun fights ensues as Demarco's body guards spot Pearce. The seamless cover and shoot system employed by Pearce allows him to take the guards down. At one point he even slides over the hood of a car and engages in close combat with one of the body guards which looked very clean and just awesome at the same time. After the security is eliminated, Pearce drags Demarco from his car and kills him with a single shot from a handgun.


Pearce opens his PDA but the camera switches to a man on a rooftop watching Pearce; The man, with the tag of Bixxel_44 talks to a another man on his phone and runs out of sight in a bit that seems to be controlled by the player. The camera then pans up and gets a view of the whole city where code names such as 'Siren', 'Fidget' and 'Valkyrie' pop up which seems to imply a network of players may be playable and have a role to play in manipulating the CTOS system. Aside from that, Ubisoft refrained from revealing anything else and no time frame was given for a release date although the game is planned for PS3, Xbox 360 and PC.

Check out the trailers below to see how truly amazing this game looks. Keep in mind the screens in this post are all in game. Keep an eye out for more news on Watch Dogs.


Get a closer look at Dishonored


In a interview with Morgan Webb, Co-Creative directors, Raphael Colontonio and Harvey Smith show off the  Steampunk and stealth based gameplay featured in their upcoming game, Dishonored. Smith and Colontonio emphasize the focus on the stealth aspect in Dishonored and go as far as to claim that players can go through the entire game without killing a single person.

Players assume the role of Corvo, former body-guard to the empress. After being framed for her murder, he gains supernatural abilities (similar to Plasmids in Bioshock) and combined with his marksmanship and talent as a swordsman, he sets out for revenge against those actually responsible for the empress' death. We get a glimpse of these powers Corvo has throughout the demo. One of the powers demonstrated is called 'Blink' which allows Corvo to teleport over short distances. He can use the power to dodge enemy attacks, sneak past guards or even reach areas that are normally inaccessible. At one point in the demo, Corvo strangles a guard and must hide his body to avoid being detected; the player uses the Blink ability to teleport into the second story of a vacant building to hide the corpse.

One of the other powers demonstrated in the game allows the player to posses animals such as the vile rats that scurry along the streets or even a human. When you use the posses power, you can use animals such as a rat or a fish to find vents or tunnels to access the domains of your enemies. When the player controls  rat at one point, he accesses a tiny vent which leads to the inside of a mansion. Once through the vent, the player ends the possession and resumes the game as Corvo having successfully infiltrated the mansion. It sounds strange but Smith and Colotonio explained there are almost endless possibilities in the world of Dishonored. You can approach your missions with stealth in mind and find these hidden access points and even use other powers at your disposal to infiltrate certain locations without alerting a single guard. Not many of the other have been revealed just yet but they imply that missions can be completed in a multitude of different ways.

Also important to keep in mind is that the choices you make as Corvo effect your morality and the outcome of the ending. Smith and Colontonio explain that sparing the life of certain enemies will have an effect on the game in the future but killing them will have different results that effect the game as well.

As the demo begins, you get a glimpse of Dishonored's Dystopian setting as the two directors explain the city named Dunwall (one of the various locations you'll frequent through out the game) is part of a completely fictional world and inspired by the streets of London with a Steampunk-esque vibe. You can see primitive forms of steam based technology such as generators to power lights and other machines.

You can check out the whole interview below and see just how awesome this game looks. If you're a fan of Bioshock, Thief, or just stealth games in general, you'll definitely want to keep your eye on Dishonored which is set to release on the PS3, Xbox 360, and PC on October 9, this year.