Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Thursday, April 10, 2014

The Darth Maul Game That Could Have Been


It looks like there was a Star Wars game in production before Lucas Arts was sold off that could have rivaled the much anticipated bounty hunter adventure, Star Wars: 1313. I was reading an article on GameInformer yesterday about such a game that had been being developed at Red Fly studios that focuses on one of Star Wars' most badass characters, Darth Maul. Yeah just let that sink in for a moment. I know, it's incredibly depressing because this looks like it truly had potential to be an awesome game worthy of Darth Maul and we won't ever get to play it. You can see some gameplay for yourself in the video below, courtesy of GameInformer.


What's even more surprising is this is all prototype and concept stage material. (I posted some concept art below) Red Fly didn't have a script or a clear idea of where they were going with this game. I feel that doesn't even matter though, just looking at how beautiful Maul looks slashing through Mandalorians with that double bladed lightsaber feels so satisfying. There would be no shortage of possible plot-lines the studio could have chosen to follow as well and with a team of writers, a script would have been a cinch. While I would have preferred an origin type story line that takes place before Maul's appearance in Phantom Menace, I wouldn't mind taking control of a cyborg Maul as he rises from the ashes.

This Twi'lek appears here and in the art above. She may have been some kind of companion
Unfortunately, since Disney's acquisition of Lucas Arts, we may never see games featuring Darth Maul or something similar to Star Wars: 1313. EA still holds the rights to Lucas Arts video game properties though and Battlefront III is definitely a step in the right direction. Hopefully they step up their game and take cues from concepts like this in the future. Check out some of the concept art below (again, courtesy of GameInformer) and feel free to let me know just how bad you would have loved to play this game.

It looks like Red Fly was planning a story after Phantom Menace due to the robotic legs




Wednesday, March 19, 2014

Alien Isolation Developer Diary: The Stuff of Nightmares


While Sega's Aliens: Colonial Marines game was an utter failure, Alien: Isolation certainly looks like a step in the right direction. Developed by Creative Assembly, the team best known for the Total War games is developing Alien: Isolation to be much more of a survivor-horror adventure experience where players are fighting to survive a single unpredictable Alien.


Players take control of Ellen Ripley's daughter, Amanda approximately 15 years after the events of Alien. Amanda is searching for information regarding the disappearance of her mother when one of her leads take her to a space station. Unbeknownst to her however, the station has been overrun by a Xenomorph. According to Creative assembly, the Alien cannot be killed and players must use stealth tactics to survive. Weapons in the game are sparse and are only used to fight non-alien enemies.


Alien: Isolation can be compared to games like Amnesia or Outlast where players need to monitor how much noise they make and hide using their surroundings to escape enemies. One significant change which makes the idea of playing Alien: Isolation terrifying is that the Alien A.I. has been programmed to learn from the player and use the senses of sight, smell and sound to hunt down the player. The Alien is also programmed to not follow a predetermined path making it's movements and behaviors unpredictable which will certainly add to the scare factor and give the game some originality on subsequent plays.

I have much higher hopes for Alien: Isolation than I did for Aliens: Colonial Marines. The game is being designed to fit the horror genre more and emulate the look and feel of the original Alien movie with the retro sci-fi technology. I'm a survival-horror junkie and Alien: Isolation looks like it has the potential to be a truly definitive title for the Alien franchise. What do you think? Will Alien: Isolation be a success or is it destined to flop like its predecessors?

Tuesday, March 18, 2014

My Time with Titanfall


So it's been about a week since Titanfall dropped but I still wanted to share some of my experience with the game here. I hope it can also serve as an opinion from someone not affiliated with any huge media sources.

I've been saying it for a while that Respawn did what Infinity Ward and Treyarch, could not. They took the first-person shooter genre and exciting online-play of games like Call of Duty and made it fun again. The game adds enough new features and uses the maps in very creative ways that allow play to flow so smoothly making the experience of playing Titanfall one of the best and unique online shooter experiences I've ever had. When I first sat down to play the game with my brothers, we traded the controller between matches without moving from the couch for at least seven hours. That's something we haven't done since the first Modern Warfare game and there are very few games, even now, that I could play for seven hours straight.


What makes Titanfall so engaging is the versatility the game offers you. The game takes place in the future and players take control of pilots on the battlefield equipped with what Respawn has termed, 'jump-kits.' These jump-kits allow players to traverse along walls, scale buildings and other structures and attack enemy titans from above. The wall-running mechanic works so well and you feel so cool while doing it. You can shoot and aim while wall-running which takes a little more refinement but wall-running works perfectly for reaching new vantage points, flanking and just getting around the map in general in an effective way. The maps are built for this mechanic and there was never a point where I thought, "damn, I wish there was a wall here." It's strange how easy the wall-running comes. In one map, the first time I played, I just started running and jumping and found myself running along the rooftops of buildings. It comes so naturally and the maps flow in a way that make it so simple and fun.


The maps are also designed large enough to fit the massive titans. Theoretically, there can be 12 titans on the map at a time if every player on each team has earned one but the most titans I recall in a game at one time was 8, still an impressive amount. Titans are earned by players racking up kills; each kill reduces the amount of time before your titan is ready. Playing in the titan is where Titanfall is really able to mix things up. Even as an opposing pilot, you need to think and be more cautious with the giant mechs out on the field. One thing to always keep in mind though is that pilots aren't as under-powered as you might think.

For instance, I jumped out of my titan at one point and took to the rooftops while my titan continued fighting another foe on the ground. While my titan engaged the enemy, I jumped from the roof onto the back of the titan and began blasting into the core dealing some heavy damage. This left the pilot in a bit of a predicament. Eventually my titan and myself would cause enough damage to 'doom' the enemy titan. This gives the pilot a certain amount of time to save his or herself and eject before their titan implodes. He could try to save his titan by getting out and trying to shoot me but my titan would make quick work of him. He could also stay in his titan and cause as much damage to my titan as possible before being finished off. You can usually depend on the titan's A.I. to do what you'd expect it to do as well and any kills it earns while you aren't in it count toward your score.


Engaging titan to titan is also a blast. Equipped with giant guns and rocket launchers, the battles can get really out of hand fast if you're not careful. One ability titans have to counter these deadly weapons is a shield that allows them to block all incoming fire and then launch it back at the enemy titan. It's pretty wild seeing all the bullets, rockets and whatever else accumulate mid-air and then send it back. You can also get in close and personal and start throwing punches. Engage a weakened titan in melee combat and you might perform an 'execution' which allows you to rip the enemy pilot from the cockpit and crush them. when your titan takes to much damage, it goes into a 'doomed' state which gives you a certain amount of time to eject from your cockpit, hundreds of feet into the air. One ability I loved to equip my titan with was the 'nuclear ejection.' Upon eject, your titan's nuclear core would obliterate anything in range making it a good tactic if you're ever swarmed by titans.

Customizable loadouts are available for both pilots and titans and offer a wide range of options. You can create the perfect pilot load-out for turning titans into scrap metal or take a stealthier approach with specific skills related to active camo. Customization feels more key when it comes to the titan however. You can chose from three models. The Atlas is the default model balanced in both armor and damage. It has good mobility and can hold its own in a fight while dealing a fair amount of damage. The Ogre on the other hand has the highest damage output and armor but lacks mobility. But if mobility is what you crave, you can chose the Stryder at the sacrifice of damage and armor. With a slew of weapons and perk-like upgrades you can make a titan perfect for many styles of play.


One of my only gripes with Titanfall is the lack of a single player campaign. The campaign is all played online. There are still cut-scenes, character and a story but all the gameplay is done online. It's interesting but I would have preferred the classic single player campaign, or at least a co-op type of deal. However, in campaign, you can play through as both factions offering different unlocks and story perspectives which is cool. I also realize that this genre appeals more to people that don't normally play a campaign and this may be Respawn's way of 'testing the waters.' This doesn't detract from the great experience that Titanfall offers. I definitely recommend playing Titanfall, especially if you're someone that hates Call of Duty. This is leagues ahead of Call of Duty and I expect it to really turn the tide when it comes to the CoD series. It's still early for Titanfall and the Xbox One but I don't doubt that it will eventually replace CoD and become the go-to shooter for fans of the genre.

Friday, March 14, 2014

Revived by Reboot: Devil May Cry


The Devil May Cry series from Capcom  has had players slaying demons and stringing combos together since 2001. The games follow Dante, a human with demonic powers who makes a living fighting and occasionally saving the world from demons. The games were all well received and the series had quite a following being one of the most popular stylistic action games on shelves. After four entries in the series though, Capcom decided to switch things up, reboot the game and start from scratch. Nobody really saw it coming and fans complained it didn't need a reboot.

As promotional material and trailers became available, fans really began to voice their concern, some threatening to never buy Capcom games ever again. I completely disagree though. The games never seemed to have a solid story nor did they ever continue from game to game. That isn't a bad thing but they just weren't being executed right and they were beginning to feel stale. The gameplay was fun, but that isn't always enough. This reboot really served to revive the Devil May Cry series.

One of the first major changes of the series was to the main character, Dante himself. Dante's long white hair was traded for a modern brunette cut and he was given a more "western" look. Promotions were released early on depicting the younger-looking Dante as a delinquent, punky guy. He definitely has the, I'm too cool for everything look, which I think put a lot of people off initially. Fans of the series were frustrated with the re-imagination of Dante but I honestly can't fathom why. The original Dante looked like some kind of gigolo stripper. Of course, I loved the series when I was younger and I thought Dante was awesome, but compared to the new Dante, the shirtless, leather pants wearing Dante of the original series just seemed silly in retrospect.

New Dante                                Vs.                                         Old Dante        


The redesign of Dante wasn't the only improvement however; it was only one of many. Perhaps my favorite improvement was to the actual story of the game. Instead of featuring some dude who runs a shop called Devil May Cry and contracts himself out as a demon killer, the reboot decided to take a less corny route. The reboot focused on telling the origin story (many reboots do these days) of Dante and begins with him before he even began fighting against the demonic forces. I won't spoil the story here but it does a great job of explaining where Dante's demonic powers emanate from and his motivation for fighting against the demons. It reveals a lot about Dante as a character and his grim past and the war between demons and angels and how mankind fits into the picture. The game also does a great job of creating an engaging story without sacrificing the self-reflexive humor and occasional one-liners of the original series; the only main difference is the voice actors in the reboot and their ability to not make the game sound like a B rated film on the SyFy channel.


The third and arguably greatest improvement the reboot featured was the enhanced combat. Don't get me wrong, the combat in the original games was amazing and the fact that the reboot was able to improve upon that, is phenomenal. Capcom spiced up the combat with new weapons players earn through the course of the game which can be switched on the fly without ever pausing or using a menu. Dante is still armed with his trademark sword Rebellion and trusty pistols, Ebony and Ivory but he can also equip an arsenal worth of other useful weapons.

These new weapons include a scythe that makes juggling multiple enemies at a time a cinch, an ax for obliterating armored foes, a pair of bladed boomerangs for crowd control and some heavy iron fists for pummeling enemies into a pulp. Dante also gains grappling weapons he can use to pull himself toward enemies or pull the enemies toward him for some deadly punishment. These new weapons allow players to create some seriously insane combos and makes the gameplay fun for newcomers as well. They also help create plenty of variety to increase your stylish rank score which earn you more points to spend on new abilities and upgrades. The combos and weapon switching isn't hard at all. You can be very effective without button mashing and without concentrating on any complicated button presses. The combat is very fluid, smooth and you feel like a total badass the entire time.


I know there have been some bad reboots out there but in some cases, I think a reboot can definitely turn things around for a series and reinvigorate the experience of the game. Devil May Cry is only one example and while many fans of the original series condemned the reboot, the game received mostly positive reviews. I'm eager for news concerning the sequel and I hope to see Capcom follow up with more demon slaying action. What do you think? Did this reboot save the series, or should Capcom have stayed with their original formula?

Tuesday, March 4, 2014

Batman: Arkham Knight Announced with Trailer


Rocksteady has wasted no time in their development of another Arkham title with Batman hitting the streets of Gotham once again to round up the criminals. The trailer lasts an awesome four minutes and  depicts Gotham, overrun with criminals and villains like Two Face and Penguin. The city seems to be in the process of being evacuated as citizens flee in terror. Thomas Wayne, father of Bruce narrates the trailer as Batman jumps into sweet looking new Batmobile and kicks some butt.


The trailer looks great and the game is looking a little different from the previous Arkham titles. Bruce, while still muscular looks a little slimmer. He's not quite as buff and his arms don't look to short for his body. His body looks more realistic and more proportional than it had before. That kind of bothered me in the other games and I thought he always looked a little strange. His suit also looks, Blacker? There's definitely something cooler looking about the suit but I can't quite pinpoint it.

Despite how awesome it looks though, this announcement is also very surprising, especially after Arkham Origins was just released in October. Arkham Knight is already available for pre-order and is currently slated for a October 14th release. That's a pretty fast turn around for a game. I'm wary for what this means for the Arkham series. Arkham Origins was met with generally postive reviews, but many noted the game was more of the same and did little to mix things up.

So what does that mean for Arkham Knight? Is it too soon for another Arkham game, or does it just need to be done right? Will Rocksteady take the advice of the fans and change things up a bit, or should we expect more of the same? And on that note, what do you want from this new entry? What would really get you excited for this game? Speaking of exciting things, I almost forgot to mention, Rocksteady also revealed that sweet new Batmobile is integral to the game and Gotham is being built to accommodate some driving! Yeah, just think about that for a little bit.

Saturday, March 1, 2014

Dark Souls II: Strategy Guide Debate


As the release date for Dark Souls II draws closer (March 11) and my anticipation builds, I've been considering whether or not to purchase a strategy guide. When I jumped into the first Dark Souls game last year, I was lucky enough to be able to reference a number of online, user submitted guides whenever I ran into trouble, which was a lot. Finding strategies for bosses, weapon locations, examining character builds, bugs and exploits, and which way to go next where all invaluable pieces of information as I played through the game.

Now with Dark Souls II on the horizon, I have the chance to go in completely cold since it will take quite some time for walkthroughs to make their way onto the internet. I could of course buy the strategy guide, but I'm afraid it would ruin the experience. I could easily use the guide to find out if I'm going the right way, missing a weapon or a secret area or just doing everything wrong. It'd be so convenient, which is part of the problem. It might sound kind of masochistic, but I want this kick to kick my butt. I think that's a good deal of where the fun will emanate from. Having the guide would just give me all the answers, like cheating on a test. I could also resort to purchasing the guide and using it only for emergencies, when I get stuck and I feel completely and utterly hopeless.

That's where I'm at with my internal debate. I'm leaning toward going in completely cold but I don't want the game to frustrate me to the point that I just end up hating it and giving up. What do you think? Does Dark Souls II warrant an occasion to grab the guide or should I go in blind.

Monday, February 10, 2014

Dark Souls II Gets 'T' Rating: Is ESRB Becoming More Lenient?




Dark Souls II, now less than a month away has received an official rating from the ESRB (Entertainment Software Rating Board). The surprise however is that the game has only received a 'T' (teen) rating for blood and gore, mild language, partial nudity and violence. Its rating is particularly interesting because the title's predecessors, Demon's Souls and Dark Souls where both rated M. It is also worth noting that Dark Souls II has all the same content descriptors as the first Dark Souls with the addition of mild language.

Based on game-play trailers and other demonstration videos, Dark Souls II doesn't look any less violent or gruesome than it's predecessors. Even The ESRB's description of the game notes content that is very similar to the first Dark Souls game.

ESRB Description:
This is a role-playing game in which players assume the role of an undead fighter in the realm of Drangleic. Players traverse dungeon-like settings and battle a variety of fantastical enemies (e.g., ghouls, zombies, skeletons, giant rats) to gain souls. Players use knives, swords, and arrows to defeat enemies. Combat is highlighted by cries of pain and small splashes of blood. Some locations depict instances of blood and gore: a giant snake boss holding its severed head; a giant boss creature composed of hundreds of corpses; dead ogres near a pool of blood; a torture device with streaks of blood. During the course of the game, a boss creature appears partially topless (e.g. hair barely covering breasts). The words 'bastard' and “pr*ck” can be heard in the dialogue.









With plenty of blood and gore and even the presence of nearly exposed breasts, it is a wonder why the game is only rated 'T'. I'm not disagreeing with the rating nor am I upset about it, just confounded. Could this be a sign the ESRB is taking it easy with the 'M' rating? Perhaps the 'M' rating is being reserved for games with more gun violence?

 I wouldn't worry about what this means for Dark Souls II however. I'm sure the game will deliver the same experience that fans love and expect from the series despite the 'T' rating. It'll be interesting however to see how this effects the future of other game ratings and if the ESRB will be more tolerant in their upcoming ratings. 

Tuesday, February 4, 2014

Thief: Explore the Possibilities in this New Trailer


Over the past few months, I have been skeptical about the Eidos Montreal reboot of Thief. I played the original Thief games on the computer back in the nineties and the fantasy and fun that they created for me will be hard for this reboot to follow up. If you've been keeping up though, Eidos Montreal has flooded the web with walk through videos and demonstrations showing a variety of new possibilities in the upcoming reboot. Now, a new trailer released earlier today ties them all together for one big trailer filled with plenty of thieving.

The new trailer has me anticipating Thief more than I had been but I'm still cautious. Incredible looking visuals made possible by modern technology certainly breathe new life into the series. The last Thief game, Thief: Deadly Shadows was released nearly 10 years ago in 2004 so the jump of an entire generation of game consoles is quite the face lift. Eidos Montreal seems to have done a great job with the environments which capture the pivotal dark, steampunk atmosphere. They also seem to have adopted the ever popular free running style of navigating buildings and rooftops which is appropriate for someone in Garrett's line of work. Garrett's arsenal of tools and weapons at his disposable also seems to have been expanded allowing for plenty of ways to reach your goal. 


My main concerns aren't with visuals however, the size of the city or how many tools Garrett has in his inventory. I could return to the original Thief games on the computer and enjoy it for hours. What matters to me is the story and the true feel of Thief. Many have pointed out it looks Bethesda's Dishonored when in fact, Bethesda has admitted to having been heavily inspired by the early Thief games. I don't want Eidos Montreal to feel like they have to live up to Dishonored. 

No, Eidos Montreal needs to live up to the original Thief games by crafting Garrett as the character he was originally conceived as. He's a true anti-hero; a cynical loner shrouded in mystery. He does things his way, because he wants to. His interests serve only himself. He doesn't steal because he needs to, he steals because he wants too. He craves the challenge and the excitement of stealing. He's been compared to Robin Hood but he's more like a medieval Han Solo if you think about it. I think if Eidos Montreal can pull off the creation of Garrett the game will be a success. 


I'm sure many early fans of the Thief series feel the same way and they will have very high standards for this game. What do you think, fan or not are you looking forward to Thief? The game will be available on the Xbox One, Xbox 360, PS3, PS4 and PC February 27th. 

Friday, January 31, 2014

Don't Starve: Why Can't I Get Into It?


I'm a big fan of Indie games. I find them to be refreshingly creative and original compared to some of the more mainstream titles we see on the shelves. I also enjoy the great majority of classical approaches developers have taken with their games like the top-down view in Hotline Miami, the 8-bit graphics of Minecraft, the retro style of Faster Than Light and side-scroll gameplay of many others. However, the open world survival adventure game, Don't Starve from Klei Entertainment has me at a loss. 

I love the concept of Don't Starve; it evokes images reminiscent of a Tim Burton movie mixed with something like Minecraft. You craft supplies from materials you collect, build fires to keep you sane in the night, explore caves and much more. The different monsters you find throughout the world are terrifying and add an element of horror to the game which I love. The game progresses through the seasons which alter your needs to survive. When you die, you are awarded experience to unlock more characters, each with their own perks. 


While it sounds fun and intriguing, I just can't get into it for some strange reason. The really weird thing is that I want to; I want to like Don't Starve but I can't bring myself to play it for more than 10 or 15 minutes before I move onto something else. I feel like I've explored the entirety of my world and I haven't come across anything particularly interesting. Then again, it's the only world I've played in, so maybe I should just die and generate a new world. If I were to die, I could also gain some experience which might allow me to unlock another character. I also haven't made it to winter which I hear adds more excitement to the game. I've also pondered if there are some secrets or lesser known features of the game I may not have yet discovered. 

Whatever it is, I'm sure I'll figure it out. I like Don't Starve and I want to enjoy it. Perhaps I just need to sit down and really grind for a bit and discover where the true fun is in this game. Have you had a similar experience with a generally well received indie game? Feel free to make suggestions for indie games I should check out too. 


Thursday, January 23, 2014

Middle-Earth: Shadow of Mordor Trailer Shows Off Orc Hunting


Middle-Earth: Shadow of Mordor just jumped toward the top of my most anticipated games list after watching this trailer because it easily looks like the most impressive Lord of the Rings game yet. Shadow of Mordor follows a Gondorian Ranger, Talion, stationed at the Black Gate of Mordor. The game takes place between the events of The Hobbit and the Lord of the Rings in a time of peace. The rangers guard the gate ensuring that the peace is kept.

While Guarding the Black Gate, Talion and his family are murdered by the followers of Sauron who are making their return. However, the ranger becomes bound to a wraith in the afterlife which returns him to Middle-Earth as half man, half wraith. The wraith gives Talion special abilities which make him incredibly deadly as he seeks his revenge and allows him to walk in the wraith world (like when Frodo would wear the one ring).


The trailer released by Warner Brothers Entertainment and Monolith details the game's nemesis system which allows enemies to remember previous encounters with players. If you encounter an enemy and they happen to escape or best you in battle (your wraith power resurrects you upon death) they go on to become stronger and can even be promoted in the growing army of Sauron. These enemies can attempt to hide from you, or even actively seek you out in this open-world version of Middle-Earth should they decide to hold a grudge.

The trailer shows Talion infiltrating an Orc camp as he hunts Ratbag, a slaver. A fight breaks out and Talion engages several orcs and goblins similarly to the Arkham games or even Assassin's Creed. Countering and grappling play a large role and Talion deals out some devastating damage with his sword in what looks to be some very fluid combat. Combined with his wraith abilities that allow him to warp up close to enemies and even slow down time (similar to blink in Dishonored) he is a force to be reckoned with.


Ratbag attempts to flee but Talion catches up and uses a power central to the game. Talion has the ability to dominate foes with his wraith powers. Players can choose to have an enemy spy on other foes and gather info, or they can command their minion to carry out an assassination. You can even gain a more fearsome reputation if you command the minion to spread word of your deeds. It isn't always that simple however. Based on the minion you recruit, they may lack the skill to carry out an assassination in which case, players can use this as an opportunity to follow the minion thus revealing the location of their leader.

Talion, bending an enemy to his will
I was truly impressed by what I saw in the trailer. It seems to be introducing a healthy variety of gameplay and the original story and characters to Middle-Earth sure look pleasing. The dynamic and ever changing world full of enemies that grow as you level up is also very intriguing and are sure to add some great entertainment and even a good reason to play through the game more than once.

Keep an eye out for Middle-Earth: Shadow of Mordor on the Xbox 360, Xbox One, PS3, PS4 and PC later this year and on this blog as more news becomes available.

Thursday, January 16, 2014

New Concept Art for Dragon Age: Inquisition



Bioware has been dropping screenshots and concept art on the web for the past month. A new batch of concept art showing off a variety of landscapes and locations hit the their website earlier today. The art depicts some beautiful scenes and impressive mountainscapes which players will be able to explore along their quests.

There are also a couple of scenes that depict some rather grim looking areas of the game, one of which looks like a murky lake in an underground cavern! It's good to see some variety and that Bioware is interested in keeping things fresh in the upcoming game. The vastness of these scenes should also be taken into account and assure us that there will be plenty of exploring to do when Dragon Age: Inquisition is released later this year!









Details Surface on Next Hitman Game

I wonder if you can choose when and where to go...
Developer IO Interactive sent out an open letter to fans today addressing the status of the next Hitman game. The studio indicated the game is being built for PC and next gen consoles (Xbox One, PS4) and the Glacier 2 engine which had been employed for Absolution will serve again as the engine for this sequel.

IO Interactive says players, "will experience a globetrotting Agent 47 at the prime of his career," and you will again be working with Diana and the ICA. The studio is also diving into previous Hitman games such as Blood Money and Contracts for inspiration to create the ultimate Hitman experience. IO interactive is also taking a new approach to level design which will be checkpoint free and non-linear. The studio promises levels to be bigger and better than ever as they strive to, "create living, breathing and believable levels," that feature various ways to achieve your objective.

Contracts mode will make a return as well allowing players to once again design their own "hits" and challenge players from across the world to beat their scores.

IO Interactive is also doing away with Agent 47's "magic pockets." No longer will players be able to carry around a small army's worth of weaponry. This likely means that rifles will no longer disappear when they are not equipped. However, with Absolution's gameplay allowing 47 to use improvised weapons, I don't see much use for anything more than my Silverballers and fiber wire.

Axes make great improvised weapons
This comes as some rather relieving news after reports about a week ago had indicated the next Hitman game was being canceled. The reports were however quickly addressed and Square Enix gave a statement saying the game was in fact not canceled.

It's very good to see the game is still in production and coming along well. Hitman Absolution was great and a tremendous improvement over the previous games in the series. I'm glad to see IO Interactive is taking steps to make the game more believable and yet keep that distinct Hitman style in the series. IO is promising more news in the future, so here's to hoping we see more before E3 in June!

Wednesday, January 15, 2014

New Dark Souls II trailer prepares players to be cursed

I have a feeling I'll be doing a lot of this
Dark Souls II isn't far off from release and before today, there were only a couple of trailers to show off the majesty of this upcoming title. The trailer also takes plenty of time to show off all the ways it will crush your soul and frustrate players as they traverse through a land filled with a new collection of horrible monsters including giant spiders, a giant lava demon and another giant composed of bound-together undead bodies.

However, the more intriguing bits of the trailer shed some light on the mysterious plot of the game. The voice of an old woman, similar to the voice from the opening of the first Dark Souls, narrates the pre-rendered cinematic which is breathtakingly beautiful. Players will take control a cursed hero who travels to a legendary forgotten kingdom by the name of Drangleic (spelling credit goes to IGN). The kingdom of Drangleic has some resemblance to Anor Londo of the first Dark Souls game, except it looks a little scarier, especially with all the dragons flying around it. The game's director, Hidetaka Miyazaki has made promises the game will be more challenging and this trailer does a fine job of showcasing what players will be up against. What do you think? Will you muster your courage and get Dark Souls II or would you rather avoid difficult and frustrating games?



Friday, August 24, 2012

New Dishonored Trailer Schools You in Stealth


Corvo, the protagonist of Bethesda and Arkane Studios' new game Dishonored, is a deadly assassin who is out for revenge after being framed for a murder he did not commit. As an assassin, stealth will play a very important role in achieving your goals as you guide Corvo.

A new trailer released by Arkane Studios gives some tips on sneaking around and assassinating unsuspecting guards. Dishonored allows you to employ many traditional stealth tactics such as putting out lights, peeking around corners or keyholes, and using distractions; qualities that are sure to please sneaky players. In addition to these abilities, Corvo can also utilize unique powers that he's been endowed with. You can see everything in the video below which is sure to get you even more excited for Dishonored.


Dishonored hits store shelves October 9 and will be available on the Xbox 360, PS3, and PC.

Wednesday, August 15, 2012

Sony Reveals PlayStation Network game, Rain


At Gamescom yesterday, Sony revealed a new PlayStation Network game entitled, Rain. In Rain, you play as an invisible boy who can only be seen under pouring rain. The boy is not alone however and the trailer below suggests there is an entire world that rain can reveal. As the boy explores in the rain, you can see other invisible characters and even enemies. A four legged invisible creature is seen chasing the boy at one point. Sony is staying tight-lipped about the game right now so not much more is known concerning the actual story or gameplay but the concept is very intriguing. So far there is no release date but I think it'd be safe to say we can expect to see the Rain on the PS3 sometime in 2013. Keep an eye on Game Quest for future updates on Rain.


Tuesday, August 14, 2012

Capcom Announces Remember Me


At Gamescom today, Capcom announced a new title being developed by Dontnod named Remember Me. The game is set in the year 2084 in Neo-Paris which is much fancier, lighter and cooler looking than regular old Paris. Players will take control of Nilin, a former memory hunter who went rogue after losing her memory and now seeks the truth that has been hidden from her.


Remember Me focuses on human memories and their significance. As Nilin, you can access the memories of other people in the world through a digital disc like object located at the nape of the neck. What Nilin does is presumably not something just anybody could do. Her unique skill to tap into memories allows her to steal the memory which can reveal vital information to her mission or she can alter the memory. Altering a memory can have a variety of different effects depending on how and what is altered. For instance, in the gameplay trailer revealed, Nilin alters a man's memory to make him believe he killed his wife. When the police approach him, he panics and shoots himself. The gameplay sequence in which the memory is altered almost acts as a small minigame. It challenges players with a puzzle; you are given a set of objects to manipulate which may seem insignificant but prove to have more serious ramifications in the end. The trailer demonstrates that choosing the wrong object doesn't result in immediate failure so it poses the question of whether or no there will be a limited number of attempts. 

Other skills that Nilin posses include the ever so popular and useful art of parkour. She can scale buildings, shimmy on ledges and make dangerous jumps allowing her to get around in a variety of ways.You can catch a glimpse of combat in the announcement trailer which shows Nilin utilizing a lot of hand-to-hand melee combat against large groups of enemies.The gameplay trailer shows off some great visuals; the futuristic skyline of Neo-Paris looks stunning. as Nilin roams the streets, we get a good look at all sorts of digital advertisements, commercials and even a wanted ad for Nilin herself. The city is under heavy surveillance and Nilin is forced to evade floating security bots and other authorities. At a couple points in the gameplay demonstration, she uses some kind of scanning device which lets her identify enemies and their fields of view which are highlighted in red.

Announcement Trailer

Gameplay Trailer

Remember Me is a great concept which resonates with something similar to the story of Jason Bourne. The focus on memory stealing and alteration should also provide great plot elements as well for a story more unique to game players. As of now, I have to say that I'm impressed and personally can't wait to see more on Remember Me. The game is slated for a May 2013 release on the Xbox 360, PS3 and PC as of now.




Hitman: Absolution Contract Mode


In Hitman: Absolution, you won't be restricted to assassinating but you'll be able to put hits out yourself in the new Contract Mode. This new challenge will allow players to customize a contract in which they select the target or targets, the level, and which weapons the player is allowed to employ in their assassination. You can also customize witness specifications and designate a time limit for the contract as well. Once the contract is created, you can share it online with the world or challenge your friends directly to complete your contract.

You can also browse through other players contracts which have been uploaded. Completing a contract awards you with a unique type of currency, depending on your performance, which can be used in contract mode to purchase weapons or other features to include in you contract to make it even more challenging and diverse. The currency used in contract mode can also be earned throughout the campaign, likely by completing challenges. Hitman: Absolution will come pre-loaded with several contracts that you can use to get started or draw inspiration from.

IO Interactive's Contract challenge is an awesome idea and will undoubtedly add great value to Agent 47's new adventure. Designing ways for people to be killed should provide endless fun. Hitman: Absolution is set to release on November 20, 2012 for the PS3, Xbox 360, and PC.

Sony Announces Until Dawn


Today at Gamescom, Sony announced Until Dawn, a survival horror title being developed by Supermassive Games exclusively for the PS Move. Additionally, Sony revealed a chilling trailer showing some tense gameplay. Until Dawn is based on cliche teen horror movies such as Friday the 13th, Scream and Halloween, so you can expect a lot of dead phone lines, sudden power outages and a hot, ditzy cheerleader.

The plot will follow a group of classmates (presumably High School) who on the anniversary of a former friends disappearance, decide to visit the last place he was seen. Strangely enough, it was a log cabin in the woods on a mountain side; it doesn't get much more isolated than that. After people in the group start turning up dead though, the teens suddenly regret digging up the past.


You'll be able to play as different characters in the party throughout the game. Sometimes you will be alone and sometimes you will have a partner as you fight to stay alive and frantically search for clues to investigate who is killing your friends. Executive Creative Director Will Byles [expects] that Until Dawn will draw you in with its characters, chilling setting and shocking, twisted story. He also suggests in his statements about the game that as you play, you will make choices which will determine which of your friends survive and what kind of ending you get.

Since Until Dawn is being developed exclusively for the PS Move, players will utilize the move controller to aim a flashlight in the darkness, examine clues and activate things such as levers. Sony promises the move controller will reflect natural movements of players in the game which will even further immerse them in the horror experience of Until Dawn.


So what do you think? Does the prospect of a survival horror title engineered for the PS Move sound intriguing or is it too soon to tell? The last motion based survival horror game, Rise of Nightmares for the Kinect definitely came up short but Until Dawn already looks like it has much more potential. The survival horror genre has been a little weak recently with very few titles or games that don't live up to the survival horror experience; so it is nice to see an original title being developed. Check out the trailer and keep an eye out here for more news on Until Dawn.


Check Out Naval Combat in Assassin's Creed III


Protagonist of Assassin's Creed III, Connor is a master when it comes to adapting in the wild surroundings of the colonial New England but when he's not hunting wild game or massacring Redcoats with his tomahawks, he's taking to the high seas to engage the royal navy. Previous Assassin's Creed games have featured vehicles ranging from Leonardo Devinci's war machines to simple horse drawn carriages but the naval battles featured in Assassin's Creed take things to  whole new level.

In the new trailer released by Ubisoft, Connor, in naval garb and a tricorn takes command of a large ship fully equipped with an able bodied crew and canons. As Connor, you take control of the ship, guiding it through the ocean and commending your crew. The trailer features some intense fights full of canon fire, storming seas, mines and even ship commandeering. You can engage enemy ships and board their vessel to put those tomahawks to use.

The naval combat looks like a great addition to the series and will no doubt, distinguish Assassin's Creed III even more from the other games in the series. Look for Assassin's Creed III on the Xbox 360 and PS3 on October 30 and November 20 on the PC. Ubisoft has also announced that Assassin's Creed III will be available as one of the first games on the Wii U.


Saturday, July 14, 2012

Hitman: Absolution Video Walkthrough


Hitman: Absolution release date in October isn't far off but Square-Enix decided they want to give players an even greater look at Agent 47 in action despite the countless other videos and Sniper Challenge mini game. Game director, Tore Blystad and Travis Barbour provide commentary as Agent 47 searches for answers concerning the whereabouts of Victoria. In the level entitled "The Streets of Hope" he's after Lenny "The Limp" Dexter, the leader of a local street gang that goes by "The Cougars". In addition to kidnapping Lenny, you are also tasked with taking out the members of his gang.

The non-linear style of play allows you to approach in your missions in your own unique way and at your own pace. You can explore the environment and find tools and other assets that will aid you in your completion of the mission. Improvised weapons and disguises are two of the biggest assets you will come across. These improvised weapons will prove invaluable to making quick kills or creating accidental deaths to drawing suspicion. Disguises, as always will be your key into restricted areas. In some cases however, characters can see through your disguise if you aren't careful or linger in their line of sight too long, so they aren't fool-proof this time around.


A new notebook feature, similar to the PDA from Blood Money, allows you to track your progress in the current mission. You can see your completed objectives and view challenges in the notebook as you play. Challenges are similar to those in the Sniper Challenge game and if completed will earn you more money. The notebook tracks how much money you've earned for the current mission as well and tells you what negative and what positive scores you have received. Playing more stealthily and covering your tracks will earn you more money.

The new instinct feature shows off how it can be utilized to discover hiding places, weapons and to locate targets. Instinct can be turned off however along with other various advice tools and tips that display on the screen. A new "trespassing" alert will appear if you're in an area that you aren't supposed to be so you know to be careful or to find a disguise. Unlike other Hitman games though, trespassing won"t instantly get you shot at by armed guards. In Absolution, you're simply escorted out of the area, permitting you didn't see any potentially incriminating material. The other alert lets you know that there is a visible weapon equipped so that you can put it away before you're caught. The tips and instinct can all be disabled though for veteran players or those who want more of a challenge.

The trailer shows off a couple of other new features but i'll let you watch to discover those yourself. the visuals look better than any Hitman game before it with excellent lighting effects, facial detail and general body movement and environment detail. Look for Hitman: Absolution on November 20, 2012 and be sure to pre-order the game to earn one of four cool in-game bonuses.