Showing posts with label IO interactive. Show all posts
Showing posts with label IO interactive. Show all posts

Thursday, January 16, 2014

Details Surface on Next Hitman Game

I wonder if you can choose when and where to go...
Developer IO Interactive sent out an open letter to fans today addressing the status of the next Hitman game. The studio indicated the game is being built for PC and next gen consoles (Xbox One, PS4) and the Glacier 2 engine which had been employed for Absolution will serve again as the engine for this sequel.

IO Interactive says players, "will experience a globetrotting Agent 47 at the prime of his career," and you will again be working with Diana and the ICA. The studio is also diving into previous Hitman games such as Blood Money and Contracts for inspiration to create the ultimate Hitman experience. IO interactive is also taking a new approach to level design which will be checkpoint free and non-linear. The studio promises levels to be bigger and better than ever as they strive to, "create living, breathing and believable levels," that feature various ways to achieve your objective.

Contracts mode will make a return as well allowing players to once again design their own "hits" and challenge players from across the world to beat their scores.

IO Interactive is also doing away with Agent 47's "magic pockets." No longer will players be able to carry around a small army's worth of weaponry. This likely means that rifles will no longer disappear when they are not equipped. However, with Absolution's gameplay allowing 47 to use improvised weapons, I don't see much use for anything more than my Silverballers and fiber wire.

Axes make great improvised weapons
This comes as some rather relieving news after reports about a week ago had indicated the next Hitman game was being canceled. The reports were however quickly addressed and Square Enix gave a statement saying the game was in fact not canceled.

It's very good to see the game is still in production and coming along well. Hitman Absolution was great and a tremendous improvement over the previous games in the series. I'm glad to see IO Interactive is taking steps to make the game more believable and yet keep that distinct Hitman style in the series. IO is promising more news in the future, so here's to hoping we see more before E3 in June!

Tuesday, August 14, 2012

Hitman: Absolution Contract Mode


In Hitman: Absolution, you won't be restricted to assassinating but you'll be able to put hits out yourself in the new Contract Mode. This new challenge will allow players to customize a contract in which they select the target or targets, the level, and which weapons the player is allowed to employ in their assassination. You can also customize witness specifications and designate a time limit for the contract as well. Once the contract is created, you can share it online with the world or challenge your friends directly to complete your contract.

You can also browse through other players contracts which have been uploaded. Completing a contract awards you with a unique type of currency, depending on your performance, which can be used in contract mode to purchase weapons or other features to include in you contract to make it even more challenging and diverse. The currency used in contract mode can also be earned throughout the campaign, likely by completing challenges. Hitman: Absolution will come pre-loaded with several contracts that you can use to get started or draw inspiration from.

IO Interactive's Contract challenge is an awesome idea and will undoubtedly add great value to Agent 47's new adventure. Designing ways for people to be killed should provide endless fun. Hitman: Absolution is set to release on November 20, 2012 for the PS3, Xbox 360, and PC.

Saturday, July 14, 2012

Hitman: Absolution Video Walkthrough


Hitman: Absolution release date in October isn't far off but Square-Enix decided they want to give players an even greater look at Agent 47 in action despite the countless other videos and Sniper Challenge mini game. Game director, Tore Blystad and Travis Barbour provide commentary as Agent 47 searches for answers concerning the whereabouts of Victoria. In the level entitled "The Streets of Hope" he's after Lenny "The Limp" Dexter, the leader of a local street gang that goes by "The Cougars". In addition to kidnapping Lenny, you are also tasked with taking out the members of his gang.

The non-linear style of play allows you to approach in your missions in your own unique way and at your own pace. You can explore the environment and find tools and other assets that will aid you in your completion of the mission. Improvised weapons and disguises are two of the biggest assets you will come across. These improvised weapons will prove invaluable to making quick kills or creating accidental deaths to drawing suspicion. Disguises, as always will be your key into restricted areas. In some cases however, characters can see through your disguise if you aren't careful or linger in their line of sight too long, so they aren't fool-proof this time around.


A new notebook feature, similar to the PDA from Blood Money, allows you to track your progress in the current mission. You can see your completed objectives and view challenges in the notebook as you play. Challenges are similar to those in the Sniper Challenge game and if completed will earn you more money. The notebook tracks how much money you've earned for the current mission as well and tells you what negative and what positive scores you have received. Playing more stealthily and covering your tracks will earn you more money.

The new instinct feature shows off how it can be utilized to discover hiding places, weapons and to locate targets. Instinct can be turned off however along with other various advice tools and tips that display on the screen. A new "trespassing" alert will appear if you're in an area that you aren't supposed to be so you know to be careful or to find a disguise. Unlike other Hitman games though, trespassing won"t instantly get you shot at by armed guards. In Absolution, you're simply escorted out of the area, permitting you didn't see any potentially incriminating material. The other alert lets you know that there is a visible weapon equipped so that you can put it away before you're caught. The tips and instinct can all be disabled though for veteran players or those who want more of a challenge.

The trailer shows off a couple of other new features but i'll let you watch to discover those yourself. the visuals look better than any Hitman game before it with excellent lighting effects, facial detail and general body movement and environment detail. Look for Hitman: Absolution on November 20, 2012 and be sure to pre-order the game to earn one of four cool in-game bonuses.