Wednesday, March 19, 2014

Alien Isolation Developer Diary: The Stuff of Nightmares


While Sega's Aliens: Colonial Marines game was an utter failure, Alien: Isolation certainly looks like a step in the right direction. Developed by Creative Assembly, the team best known for the Total War games is developing Alien: Isolation to be much more of a survivor-horror adventure experience where players are fighting to survive a single unpredictable Alien.


Players take control of Ellen Ripley's daughter, Amanda approximately 15 years after the events of Alien. Amanda is searching for information regarding the disappearance of her mother when one of her leads take her to a space station. Unbeknownst to her however, the station has been overrun by a Xenomorph. According to Creative assembly, the Alien cannot be killed and players must use stealth tactics to survive. Weapons in the game are sparse and are only used to fight non-alien enemies.


Alien: Isolation can be compared to games like Amnesia or Outlast where players need to monitor how much noise they make and hide using their surroundings to escape enemies. One significant change which makes the idea of playing Alien: Isolation terrifying is that the Alien A.I. has been programmed to learn from the player and use the senses of sight, smell and sound to hunt down the player. The Alien is also programmed to not follow a predetermined path making it's movements and behaviors unpredictable which will certainly add to the scare factor and give the game some originality on subsequent plays.

I have much higher hopes for Alien: Isolation than I did for Aliens: Colonial Marines. The game is being designed to fit the horror genre more and emulate the look and feel of the original Alien movie with the retro sci-fi technology. I'm a survival-horror junkie and Alien: Isolation looks like it has the potential to be a truly definitive title for the Alien franchise. What do you think? Will Alien: Isolation be a success or is it destined to flop like its predecessors?

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