Showing posts with label walkthrough. Show all posts
Showing posts with label walkthrough. Show all posts
Saturday, March 1, 2014
Dark Souls II: Strategy Guide Debate
As the release date for Dark Souls II draws closer (March 11) and my anticipation builds, I've been considering whether or not to purchase a strategy guide. When I jumped into the first Dark Souls game last year, I was lucky enough to be able to reference a number of online, user submitted guides whenever I ran into trouble, which was a lot. Finding strategies for bosses, weapon locations, examining character builds, bugs and exploits, and which way to go next where all invaluable pieces of information as I played through the game.
Now with Dark Souls II on the horizon, I have the chance to go in completely cold since it will take quite some time for walkthroughs to make their way onto the internet. I could of course buy the strategy guide, but I'm afraid it would ruin the experience. I could easily use the guide to find out if I'm going the right way, missing a weapon or a secret area or just doing everything wrong. It'd be so convenient, which is part of the problem. It might sound kind of masochistic, but I want this kick to kick my butt. I think that's a good deal of where the fun will emanate from. Having the guide would just give me all the answers, like cheating on a test. I could also resort to purchasing the guide and using it only for emergencies, when I get stuck and I feel completely and utterly hopeless.
That's where I'm at with my internal debate. I'm leaning toward going in completely cold but I don't want the game to frustrate me to the point that I just end up hating it and giving up. What do you think? Does Dark Souls II warrant an occasion to grab the guide or should I go in blind.
Saturday, July 14, 2012
Hitman: Absolution Video Walkthrough
Hitman: Absolution release date in October isn't far off but Square-Enix decided they want to give players an even greater look at Agent 47 in action despite the countless other videos and Sniper Challenge mini game. Game director, Tore Blystad and Travis Barbour provide commentary as Agent 47 searches for answers concerning the whereabouts of Victoria. In the level entitled "The Streets of Hope" he's after Lenny "The Limp" Dexter, the leader of a local street gang that goes by "The Cougars". In addition to kidnapping Lenny, you are also tasked with taking out the members of his gang.
The non-linear style of play allows you to approach in your missions in your own unique way and at your own pace. You can explore the environment and find tools and other assets that will aid you in your completion of the mission. Improvised weapons and disguises are two of the biggest assets you will come across. These improvised weapons will prove invaluable to making quick kills or creating accidental deaths to drawing suspicion. Disguises, as always will be your key into restricted areas. In some cases however, characters can see through your disguise if you aren't careful or linger in their line of sight too long, so they aren't fool-proof this time around.
A new notebook feature, similar to the PDA from Blood Money, allows you to track your progress in the current mission. You can see your completed objectives and view challenges in the notebook as you play. Challenges are similar to those in the Sniper Challenge game and if completed will earn you more money. The notebook tracks how much money you've earned for the current mission as well and tells you what negative and what positive scores you have received. Playing more stealthily and covering your tracks will earn you more money.
The new instinct feature shows off how it can be utilized to discover hiding places, weapons and to locate targets. Instinct can be turned off however along with other various advice tools and tips that display on the screen. A new "trespassing" alert will appear if you're in an area that you aren't supposed to be so you know to be careful or to find a disguise. Unlike other Hitman games though, trespassing won"t instantly get you shot at by armed guards. In Absolution, you're simply escorted out of the area, permitting you didn't see any potentially incriminating material. The other alert lets you know that there is a visible weapon equipped so that you can put it away before you're caught. The tips and instinct can all be disabled though for veteran players or those who want more of a challenge.
The trailer shows off a couple of other new features but i'll let you watch to discover those yourself. the visuals look better than any Hitman game before it with excellent lighting effects, facial detail and general body movement and environment detail. Look for Hitman: Absolution on November 20, 2012 and be sure to pre-order the game to earn one of four cool in-game bonuses.
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