Showing posts with label good. Show all posts
Showing posts with label good. Show all posts

Friday, March 14, 2014

Revived by Reboot: Devil May Cry


The Devil May Cry series from Capcom  has had players slaying demons and stringing combos together since 2001. The games follow Dante, a human with demonic powers who makes a living fighting and occasionally saving the world from demons. The games were all well received and the series had quite a following being one of the most popular stylistic action games on shelves. After four entries in the series though, Capcom decided to switch things up, reboot the game and start from scratch. Nobody really saw it coming and fans complained it didn't need a reboot.

As promotional material and trailers became available, fans really began to voice their concern, some threatening to never buy Capcom games ever again. I completely disagree though. The games never seemed to have a solid story nor did they ever continue from game to game. That isn't a bad thing but they just weren't being executed right and they were beginning to feel stale. The gameplay was fun, but that isn't always enough. This reboot really served to revive the Devil May Cry series.

One of the first major changes of the series was to the main character, Dante himself. Dante's long white hair was traded for a modern brunette cut and he was given a more "western" look. Promotions were released early on depicting the younger-looking Dante as a delinquent, punky guy. He definitely has the, I'm too cool for everything look, which I think put a lot of people off initially. Fans of the series were frustrated with the re-imagination of Dante but I honestly can't fathom why. The original Dante looked like some kind of gigolo stripper. Of course, I loved the series when I was younger and I thought Dante was awesome, but compared to the new Dante, the shirtless, leather pants wearing Dante of the original series just seemed silly in retrospect.

New Dante                                Vs.                                         Old Dante        


The redesign of Dante wasn't the only improvement however; it was only one of many. Perhaps my favorite improvement was to the actual story of the game. Instead of featuring some dude who runs a shop called Devil May Cry and contracts himself out as a demon killer, the reboot decided to take a less corny route. The reboot focused on telling the origin story (many reboots do these days) of Dante and begins with him before he even began fighting against the demonic forces. I won't spoil the story here but it does a great job of explaining where Dante's demonic powers emanate from and his motivation for fighting against the demons. It reveals a lot about Dante as a character and his grim past and the war between demons and angels and how mankind fits into the picture. The game also does a great job of creating an engaging story without sacrificing the self-reflexive humor and occasional one-liners of the original series; the only main difference is the voice actors in the reboot and their ability to not make the game sound like a B rated film on the SyFy channel.


The third and arguably greatest improvement the reboot featured was the enhanced combat. Don't get me wrong, the combat in the original games was amazing and the fact that the reboot was able to improve upon that, is phenomenal. Capcom spiced up the combat with new weapons players earn through the course of the game which can be switched on the fly without ever pausing or using a menu. Dante is still armed with his trademark sword Rebellion and trusty pistols, Ebony and Ivory but he can also equip an arsenal worth of other useful weapons.

These new weapons include a scythe that makes juggling multiple enemies at a time a cinch, an ax for obliterating armored foes, a pair of bladed boomerangs for crowd control and some heavy iron fists for pummeling enemies into a pulp. Dante also gains grappling weapons he can use to pull himself toward enemies or pull the enemies toward him for some deadly punishment. These new weapons allow players to create some seriously insane combos and makes the gameplay fun for newcomers as well. They also help create plenty of variety to increase your stylish rank score which earn you more points to spend on new abilities and upgrades. The combos and weapon switching isn't hard at all. You can be very effective without button mashing and without concentrating on any complicated button presses. The combat is very fluid, smooth and you feel like a total badass the entire time.


I know there have been some bad reboots out there but in some cases, I think a reboot can definitely turn things around for a series and reinvigorate the experience of the game. Devil May Cry is only one example and while many fans of the original series condemned the reboot, the game received mostly positive reviews. I'm eager for news concerning the sequel and I hope to see Capcom follow up with more demon slaying action. What do you think? Did this reboot save the series, or should Capcom have stayed with their original formula?

Sunday, February 16, 2014

Review: Gone Home (Spoiler Free)


Gone Home is an indie first-person interactive adventure game developed and published by the Fullbright Company. In the game, players take control of Kaitlin Greenbriar, a young woman returning home from a long trip in Europe to find no trace of her parents or sister. The game relies on the exploration of players as they move about the house and collect clues.

Kaitlin's parents inherited the secluded mansion in which the game takes place from a recently deceased uncle and have been living in it for about a year when she returns home. The game does a great job of setting the mood; the game takes place at night during a violent storm and the house is alive with creaks and moans as you move about. It provokes a very unsettling feeling as you explore and dive into various notes, drawers and cabinets all while hearing footsteps and creaky floorboards just behind you. It's incredibly eerie and had my hairs standing on end quite a few times. Gone Home is also great looking visually. It does a fine job of crafting realistic looking environments and objects, all of which you can investigate up close and maneuver as you search for clues.


Gone home takes place in the year of 1995; a blast to the past when I was still playing Super Nintendo games and watching VHS tapes. In Gone Home, you'll find stacks of VHS recordings of the X-Files and audio cassette tapes, also reminiscent of my childhood. The focus of solving the mystery however lies in notes, letters, journal entries and newspaper clippings scattered throughout the house. Scavenging for these items and trying to determine what they mean is the core of the game.


The notes do a great job of getting players to know Kaitlin's family, almost to a point where you feel you know almost as much as Kaitlin herself. As you hover over certain clues, Kaitlin will occasionally make some kind of comment or remark. For instance, discovering a dirty magazine belonging to her father hidden under some books will prompt an "oh gosh, dad" on screen. As a player, I felt somewhat the same way and it was fun to see Kaitlin's realistic reactions to some of her discoveries. Digging through her father's books and VHS tape collection, you'll learn very fast that he's a sci-fi junkie. Going through the belongings of the mom and sister reveal characteristics as well but I'll leave that for you to discover.

There is no fighting in Gone Home nor is there any use for weapons or a flashlight. You have a map and will find keys to unlock certain locked doors in the house or combinations to unlock various compartments. You use the intricacies and details of the house to learn about members of the family and search for clues to learn of where they are. This was one of my only gripes about the game. I didn't need any fighting or weapons but for an interactive story based game, I felt it was lacking any challenging puzzles. Anyone with a good sense of direction and the ability to read can play the game without any trouble. Maybe that's what Fullbright was going for though. A game that just about anybody could play and enjoy.


However, the play doesn't last long. Even after I took plenty of time to read every note and scrap of paper I found and search every nook and cranny of that house, I finished the game in just two hours. The other sad thing is that there isn't really any point in replaying the game; you won't experience anything different. Gone Home normally retails for twenty dollars (thankfully I bought it for eight) which feels like a lot for a two hour game, so be wary if you plan to purchase.

Now don't get me wrong. I really enjoyed the game despite the ease and the short play through. The game has a great story and a twist unlike any other game I've played before. It's unconventional but at the same time, refreshing and fun. Gone Home has a good message and it is definitely worth  playing. I sat down to play for only a few minutes but found myself unable to put it down. I'd recommend playing it all in one sitting for the best effect. After playing, I'm looking forward to seeing more games from the Fullbright Company in this exploration style. I believe they executed it well, but they have the potential to do even better.

Friday, January 24, 2014

What I'm Playing

So this is a new type of article that I will occasionally post to talk about what I'm playing, my likes and dislikes and even recommendations. Note, I play a good deal of older games (2-3 years old) but I'll keep things fresh with new titles and stuff that isn't always found on store shelves.

Dark Souls - Xbox 360


So lately, what have I been playing? I think the question should be, what have I not been playing. I'll start off with Dark Souls. I picked this game up about a month ago after I got about half way through the PC version and realized I was leveling my character all wrong. Instead of using the min/max approach, I balanced my skill points and was being annihilated by common enemies. This time around, I put together a knight build, and played a lot smarter and with more strategy.

People warned me before I bought the game saying that I'd regret it, or return it, or that I'd get so frustrated I might punch a hole in the wall. I haven't felt that way once with Dark Souls. I've had plenty of "screw this" moments but I find the game to be more rewarding than frustrating. When I'm able to tackle a particularly hard area or take down a difficult foe, I feel empowered and accomplished. Completing parts of the game are also so rewarding because they unlock new mysterious areas of the game, ripe for exploring. While the plot is minimalistic, the game play is tense and exciting; I swear, my hands have never sweat so much while playing a game. If you're looking for a challenge and some good fun, try out Dark Souls. I should mention, I also went with Dark Souls because the sequel is right around the corner, March 11th.

Castle Storm - PC


Castle Storm is almost like Angry Birds meets medieval tower defense games. The 2D physics based destruction game comes from Zen studios and pits Knights against Vikings! In the campaign, you take control of the knights and ward off invading vikings using various projectiles, ground soldiers and magical spells. It sounds kind of hokey and looks childish but it's good fun. You gain money to upgrade your weaponry, train your soldiers and fortify your castle.

You can unlock special rooms to add on your castle that give you bonuses during combat. For instance, if you build a treasury room, you collect more gold on the battlefield. Build an architect's room to strengthen your castle walls from enemy attacks. These bonuses only remain active while the room is intact however. One of the cool aspects about Castle Storm though is that you not only ward off invaders but you are sometimes tasked with invading or destroying the enemy castle as well, so you need to be good at multitasking. The game also has multiplayer and cooperative modes which are a blast. Castle Storm is an enjoyable experience and the game is easy to pick up and put down, not requiring a great deal of time or devotion.

Assassin's Creed IV: Black Flag - Xbox 360



After the mess of Assassin's Creed III I really wasn't that excited for AC IV. Sure it looked cool because it has pirates in it, you could sail your ship all around the Caribbean and hunt sharks and stuff but I wasn't ready to drop sixty dollars on the game. However, I had the opportunity to get my hands on a copy and I decided to try it out. I was pleasantly surprised by how addicted I became to the game. Note, I'm not really into Assassin's Creed so much for the plot line anymore, ever since Brotherhood and same goes for Black Flag. The plot is weak and predictable but the gameplay is great.


After a few missions of setting the scene, you come into possession of your ship and crew which you can sail anywhere you want in the Caribbean. This is the biggest world that Ubisoft has created for any Assassin's Creed game. Seriously, it's vast. In between my time sailing to different cities, I come across tons of awesome side quest opportunities such as searching for buried treasure, hunting animals for upgrade materials, searching Myan Ruins, destroying naval forts, harpooning sharks and whales, diving into ship wrecks and boarding enemy ships to steal supplies and ships to recruit to my personal pirate fleet. Yeah, it's pretty nasty the amount of stuff you can get caught up doing in this game.


Myan ruins and ship wrecks often yield items that while help you unlock special armor and weapons or unique upgrades for your ship, so they are worth your time. Combat is great as always in Assassin's Creed and the naval combat is leagues better than it was in AC III. Environments are also richer and more interesting than the frontier. If you're looking for a game to sink some time into, check out Black Flag.

Payday 2 - PC


Payday 2 has been eating up a considerable amount of my time since I bought it during the steam winter sale. I have two brothers who also bought it and I think I remember us playing it for the majority of two or three days while I was still on winter break. The thing I love about Payday is the cooperative play. Playing games is fun but playing games with friends is even more fun, especially when you're robbing banks and jewelry stores and smuggling drugs.

Payday 2 isn't some run and gun shooter where you can take a million hits or shoot every enemy you see. Heists require planning and careful coordination for things to go smoothly. Make a mistake and you'll have the fuzz all up in your business and that just makes things tough. In some missions though it's impossible to avoid conflict and you have to stick to your guns. Each heist isn't always the same either. You may notice small changes such as room locations, number of guards, camera locations and other things change each time you play a mission. It's a good way of keeping players on their toes. You can also increase the mission difficulty for higher payouts in both money and experience.


Money buys you weapons, upgrades for your weapons, and new masks as they become available. Players can spend experience on skills that are split into four categories, each with their own specialty and set of skills. There's the Mastermind, The Enforcer, The Technician, and The Ghost. Each class has a skill tree that you invest points into. My brothers and I took a balanced approach, one of us investing heavily into the Mastermind, one into the Enforcer and myself into the Technician. The variety in our skills gives us an edge and it's fun to plan out the heists based on what skills we have unlocked.

One of the greatest things about Payday is the thrill of the heist. Whether you're trying to keep things quiet or fighting off the police, it's always pretty crazy until you make your escape. If you like cooperative games and something that is pretty hectic but incredibly rewarding, look into Payday.