Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, April 11, 2014

Websites for Geeks: Loot Crate



Have you ever craved to order a box full of random geeky toys, clothes and collectibles sent to your house every month for a nominal fee? Well, there's a website that provides that very service! I discovered Loot Crate last summer while browsing through the interwebs, likely looking for nonessential things to spend money on. Loot Crate is a website that allows you to subscribe for a service in which they send you a box full of goodies every month. Every month has a theme; for instance there was a survive crate which included zombie related items such as the zombie survival guide and a punny Walking Dead t-shirt. The value of the items packed into the crate is advertised as at a value of more than forty dollars. It's all pretty geeky stuff ranging from Star Wars to Doctor Who and everything in between like superheroes and all kinds of game related gear.


However, there is a catch; you won't know what exactly is in the crate until it's dropped off at your door and you open it up. This is why I was a little skeptical to sign up in the first place. While you can get the crates fairly cheap (maximum you pay with shipping is under $20) I wasn't sure how I felt paying for completely random items. Part of the idea is fun and the idea of being surprised is cool but at the same time, you might also worry about receiving something you already own or just have no interest in. So it's kind of a coin-flip. There is the possibility of being the winner of the fabled mega crate though. One customer every month will win the mega crate which is valued at nearly eight hundred dollars. Wow! These puppies contain exclusive collectible gear, replicas and in some cases consoles and video games. You can browse through the past crates on their site and see what the contents were to get a better idea of what to expect though should you decide to sign-up.

You can also just be like me and wait for a theme that really excites you, like dragons. That's right, the theme of April, is dragons. I like that as opposed to the more general themes the website has chosen over the past few months like celebrate or launch. I feel like with those themes, I don't know what to expect. But dragons, well there can only be one thing inside, and that's dragons! So I caved. I'm hoping for some cool Skyrim related swag or anything awesome to do with dragons, because, well, dragons. I have faith the loot crate team will impress me and I plan to do a video review which I'll post here on my blog. Their website is definitely worth checking out and while you don't have to subscribe right away, you can always keep your eyes peeled for a theme that interests you!

Friday, March 28, 2014

Awesome Indie Games: Papers Please


I think the five dollars I spent last weekend on Papers Please is easily one of the best purchases I've made on Steam. Papers Please puts you in the working role of an immigration inspector working at a border checkpoint to the fictitious country, Arstotzka. You are tasked with inspecting the documents of incoming immigrants and keeping an eye out for forged passports, terrorists, criminals and smugglers. If all the information in the papers of the immigrant match up, you can admit them into your country. If not, they get a big ole' fat denial and in some cases, you can have immigrants arrested. Making mistakes earns you citations and racking up too many and you'll have your pay docked.


Your pay is central to the game. The more immigrants you successfully approve or deny the more money you make, but you only have so much time in a day and if you go too fast, you can miss small discrepancies. At the end of each day, you are shown how much money you made or lost and are allowed to manage your expenses. Your money pays for rent, food, and heat for you and your family. Rent is mandatory but you can decide whether or not to pay for heat and food. Careful though, ignore them and your family members will get sick and you'll need to pay for medicine. I'm sure you can guess what happens if you don't pay for medicine.

It doesn't sound too hard but you realize at the very start of the game you're in for a rough ride. When you arrive to work, you are given very little instruction on how to do your job; likely similar to how lower-class working conditions were in that period. The game definitely makes you feel like a replaceable cog in the machine. When you start to feel like you're getting the hang of it, the game changes things up and adds in new documents to inspect, tools to scan or procedures to use. Things are usually changed day-to-day so you need to remain ever vigilant.


You're also challenged with moral dilemmas like a mother trying to see her son for the first time in 10 years without the right papers or a man trying to escape his war-torn country for safety in yours. I was surprised how my attitude quickly became very selfish. Helping people would directly hurt me and my family and that's what was important to me.  But not all of these encounters are given in complete selflessness, a revolutionary group seeking reform will compensate you for your cooperation in their plans.

Papers Please has 20 different endings, I've only unlocked 5 of them myself. Some are only slightly different while others give you a drastically different ending. You can also unlock an endless mode. In both story and endless modes, the entrants are randomized so you can't retry days and expect the game to follow a script that you can memorize. I definitely recommend Papers Please for any puzzle or simulation enthusiasts but it also makes a fun experience for more casual players.

Tuesday, March 18, 2014

My Time with Titanfall


So it's been about a week since Titanfall dropped but I still wanted to share some of my experience with the game here. I hope it can also serve as an opinion from someone not affiliated with any huge media sources.

I've been saying it for a while that Respawn did what Infinity Ward and Treyarch, could not. They took the first-person shooter genre and exciting online-play of games like Call of Duty and made it fun again. The game adds enough new features and uses the maps in very creative ways that allow play to flow so smoothly making the experience of playing Titanfall one of the best and unique online shooter experiences I've ever had. When I first sat down to play the game with my brothers, we traded the controller between matches without moving from the couch for at least seven hours. That's something we haven't done since the first Modern Warfare game and there are very few games, even now, that I could play for seven hours straight.


What makes Titanfall so engaging is the versatility the game offers you. The game takes place in the future and players take control of pilots on the battlefield equipped with what Respawn has termed, 'jump-kits.' These jump-kits allow players to traverse along walls, scale buildings and other structures and attack enemy titans from above. The wall-running mechanic works so well and you feel so cool while doing it. You can shoot and aim while wall-running which takes a little more refinement but wall-running works perfectly for reaching new vantage points, flanking and just getting around the map in general in an effective way. The maps are built for this mechanic and there was never a point where I thought, "damn, I wish there was a wall here." It's strange how easy the wall-running comes. In one map, the first time I played, I just started running and jumping and found myself running along the rooftops of buildings. It comes so naturally and the maps flow in a way that make it so simple and fun.


The maps are also designed large enough to fit the massive titans. Theoretically, there can be 12 titans on the map at a time if every player on each team has earned one but the most titans I recall in a game at one time was 8, still an impressive amount. Titans are earned by players racking up kills; each kill reduces the amount of time before your titan is ready. Playing in the titan is where Titanfall is really able to mix things up. Even as an opposing pilot, you need to think and be more cautious with the giant mechs out on the field. One thing to always keep in mind though is that pilots aren't as under-powered as you might think.

For instance, I jumped out of my titan at one point and took to the rooftops while my titan continued fighting another foe on the ground. While my titan engaged the enemy, I jumped from the roof onto the back of the titan and began blasting into the core dealing some heavy damage. This left the pilot in a bit of a predicament. Eventually my titan and myself would cause enough damage to 'doom' the enemy titan. This gives the pilot a certain amount of time to save his or herself and eject before their titan implodes. He could try to save his titan by getting out and trying to shoot me but my titan would make quick work of him. He could also stay in his titan and cause as much damage to my titan as possible before being finished off. You can usually depend on the titan's A.I. to do what you'd expect it to do as well and any kills it earns while you aren't in it count toward your score.


Engaging titan to titan is also a blast. Equipped with giant guns and rocket launchers, the battles can get really out of hand fast if you're not careful. One ability titans have to counter these deadly weapons is a shield that allows them to block all incoming fire and then launch it back at the enemy titan. It's pretty wild seeing all the bullets, rockets and whatever else accumulate mid-air and then send it back. You can also get in close and personal and start throwing punches. Engage a weakened titan in melee combat and you might perform an 'execution' which allows you to rip the enemy pilot from the cockpit and crush them. when your titan takes to much damage, it goes into a 'doomed' state which gives you a certain amount of time to eject from your cockpit, hundreds of feet into the air. One ability I loved to equip my titan with was the 'nuclear ejection.' Upon eject, your titan's nuclear core would obliterate anything in range making it a good tactic if you're ever swarmed by titans.

Customizable loadouts are available for both pilots and titans and offer a wide range of options. You can create the perfect pilot load-out for turning titans into scrap metal or take a stealthier approach with specific skills related to active camo. Customization feels more key when it comes to the titan however. You can chose from three models. The Atlas is the default model balanced in both armor and damage. It has good mobility and can hold its own in a fight while dealing a fair amount of damage. The Ogre on the other hand has the highest damage output and armor but lacks mobility. But if mobility is what you crave, you can chose the Stryder at the sacrifice of damage and armor. With a slew of weapons and perk-like upgrades you can make a titan perfect for many styles of play.


One of my only gripes with Titanfall is the lack of a single player campaign. The campaign is all played online. There are still cut-scenes, character and a story but all the gameplay is done online. It's interesting but I would have preferred the classic single player campaign, or at least a co-op type of deal. However, in campaign, you can play through as both factions offering different unlocks and story perspectives which is cool. I also realize that this genre appeals more to people that don't normally play a campaign and this may be Respawn's way of 'testing the waters.' This doesn't detract from the great experience that Titanfall offers. I definitely recommend playing Titanfall, especially if you're someone that hates Call of Duty. This is leagues ahead of Call of Duty and I expect it to really turn the tide when it comes to the CoD series. It's still early for Titanfall and the Xbox One but I don't doubt that it will eventually replace CoD and become the go-to shooter for fans of the genre.

Friday, March 14, 2014

Revived by Reboot: Devil May Cry


The Devil May Cry series from Capcom  has had players slaying demons and stringing combos together since 2001. The games follow Dante, a human with demonic powers who makes a living fighting and occasionally saving the world from demons. The games were all well received and the series had quite a following being one of the most popular stylistic action games on shelves. After four entries in the series though, Capcom decided to switch things up, reboot the game and start from scratch. Nobody really saw it coming and fans complained it didn't need a reboot.

As promotional material and trailers became available, fans really began to voice their concern, some threatening to never buy Capcom games ever again. I completely disagree though. The games never seemed to have a solid story nor did they ever continue from game to game. That isn't a bad thing but they just weren't being executed right and they were beginning to feel stale. The gameplay was fun, but that isn't always enough. This reboot really served to revive the Devil May Cry series.

One of the first major changes of the series was to the main character, Dante himself. Dante's long white hair was traded for a modern brunette cut and he was given a more "western" look. Promotions were released early on depicting the younger-looking Dante as a delinquent, punky guy. He definitely has the, I'm too cool for everything look, which I think put a lot of people off initially. Fans of the series were frustrated with the re-imagination of Dante but I honestly can't fathom why. The original Dante looked like some kind of gigolo stripper. Of course, I loved the series when I was younger and I thought Dante was awesome, but compared to the new Dante, the shirtless, leather pants wearing Dante of the original series just seemed silly in retrospect.

New Dante                                Vs.                                         Old Dante        


The redesign of Dante wasn't the only improvement however; it was only one of many. Perhaps my favorite improvement was to the actual story of the game. Instead of featuring some dude who runs a shop called Devil May Cry and contracts himself out as a demon killer, the reboot decided to take a less corny route. The reboot focused on telling the origin story (many reboots do these days) of Dante and begins with him before he even began fighting against the demonic forces. I won't spoil the story here but it does a great job of explaining where Dante's demonic powers emanate from and his motivation for fighting against the demons. It reveals a lot about Dante as a character and his grim past and the war between demons and angels and how mankind fits into the picture. The game also does a great job of creating an engaging story without sacrificing the self-reflexive humor and occasional one-liners of the original series; the only main difference is the voice actors in the reboot and their ability to not make the game sound like a B rated film on the SyFy channel.


The third and arguably greatest improvement the reboot featured was the enhanced combat. Don't get me wrong, the combat in the original games was amazing and the fact that the reboot was able to improve upon that, is phenomenal. Capcom spiced up the combat with new weapons players earn through the course of the game which can be switched on the fly without ever pausing or using a menu. Dante is still armed with his trademark sword Rebellion and trusty pistols, Ebony and Ivory but he can also equip an arsenal worth of other useful weapons.

These new weapons include a scythe that makes juggling multiple enemies at a time a cinch, an ax for obliterating armored foes, a pair of bladed boomerangs for crowd control and some heavy iron fists for pummeling enemies into a pulp. Dante also gains grappling weapons he can use to pull himself toward enemies or pull the enemies toward him for some deadly punishment. These new weapons allow players to create some seriously insane combos and makes the gameplay fun for newcomers as well. They also help create plenty of variety to increase your stylish rank score which earn you more points to spend on new abilities and upgrades. The combos and weapon switching isn't hard at all. You can be very effective without button mashing and without concentrating on any complicated button presses. The combat is very fluid, smooth and you feel like a total badass the entire time.


I know there have been some bad reboots out there but in some cases, I think a reboot can definitely turn things around for a series and reinvigorate the experience of the game. Devil May Cry is only one example and while many fans of the original series condemned the reboot, the game received mostly positive reviews. I'm eager for news concerning the sequel and I hope to see Capcom follow up with more demon slaying action. What do you think? Did this reboot save the series, or should Capcom have stayed with their original formula?

Sunday, February 16, 2014

Review: Gone Home (Spoiler Free)


Gone Home is an indie first-person interactive adventure game developed and published by the Fullbright Company. In the game, players take control of Kaitlin Greenbriar, a young woman returning home from a long trip in Europe to find no trace of her parents or sister. The game relies on the exploration of players as they move about the house and collect clues.

Kaitlin's parents inherited the secluded mansion in which the game takes place from a recently deceased uncle and have been living in it for about a year when she returns home. The game does a great job of setting the mood; the game takes place at night during a violent storm and the house is alive with creaks and moans as you move about. It provokes a very unsettling feeling as you explore and dive into various notes, drawers and cabinets all while hearing footsteps and creaky floorboards just behind you. It's incredibly eerie and had my hairs standing on end quite a few times. Gone Home is also great looking visually. It does a fine job of crafting realistic looking environments and objects, all of which you can investigate up close and maneuver as you search for clues.


Gone home takes place in the year of 1995; a blast to the past when I was still playing Super Nintendo games and watching VHS tapes. In Gone Home, you'll find stacks of VHS recordings of the X-Files and audio cassette tapes, also reminiscent of my childhood. The focus of solving the mystery however lies in notes, letters, journal entries and newspaper clippings scattered throughout the house. Scavenging for these items and trying to determine what they mean is the core of the game.


The notes do a great job of getting players to know Kaitlin's family, almost to a point where you feel you know almost as much as Kaitlin herself. As you hover over certain clues, Kaitlin will occasionally make some kind of comment or remark. For instance, discovering a dirty magazine belonging to her father hidden under some books will prompt an "oh gosh, dad" on screen. As a player, I felt somewhat the same way and it was fun to see Kaitlin's realistic reactions to some of her discoveries. Digging through her father's books and VHS tape collection, you'll learn very fast that he's a sci-fi junkie. Going through the belongings of the mom and sister reveal characteristics as well but I'll leave that for you to discover.

There is no fighting in Gone Home nor is there any use for weapons or a flashlight. You have a map and will find keys to unlock certain locked doors in the house or combinations to unlock various compartments. You use the intricacies and details of the house to learn about members of the family and search for clues to learn of where they are. This was one of my only gripes about the game. I didn't need any fighting or weapons but for an interactive story based game, I felt it was lacking any challenging puzzles. Anyone with a good sense of direction and the ability to read can play the game without any trouble. Maybe that's what Fullbright was going for though. A game that just about anybody could play and enjoy.


However, the play doesn't last long. Even after I took plenty of time to read every note and scrap of paper I found and search every nook and cranny of that house, I finished the game in just two hours. The other sad thing is that there isn't really any point in replaying the game; you won't experience anything different. Gone Home normally retails for twenty dollars (thankfully I bought it for eight) which feels like a lot for a two hour game, so be wary if you plan to purchase.

Now don't get me wrong. I really enjoyed the game despite the ease and the short play through. The game has a great story and a twist unlike any other game I've played before. It's unconventional but at the same time, refreshing and fun. Gone Home has a good message and it is definitely worth  playing. I sat down to play for only a few minutes but found myself unable to put it down. I'd recommend playing it all in one sitting for the best effect. After playing, I'm looking forward to seeing more games from the Fullbright Company in this exploration style. I believe they executed it well, but they have the potential to do even better.

Friday, January 31, 2014

Don't Starve: Why Can't I Get Into It?


I'm a big fan of Indie games. I find them to be refreshingly creative and original compared to some of the more mainstream titles we see on the shelves. I also enjoy the great majority of classical approaches developers have taken with their games like the top-down view in Hotline Miami, the 8-bit graphics of Minecraft, the retro style of Faster Than Light and side-scroll gameplay of many others. However, the open world survival adventure game, Don't Starve from Klei Entertainment has me at a loss. 

I love the concept of Don't Starve; it evokes images reminiscent of a Tim Burton movie mixed with something like Minecraft. You craft supplies from materials you collect, build fires to keep you sane in the night, explore caves and much more. The different monsters you find throughout the world are terrifying and add an element of horror to the game which I love. The game progresses through the seasons which alter your needs to survive. When you die, you are awarded experience to unlock more characters, each with their own perks. 


While it sounds fun and intriguing, I just can't get into it for some strange reason. The really weird thing is that I want to; I want to like Don't Starve but I can't bring myself to play it for more than 10 or 15 minutes before I move onto something else. I feel like I've explored the entirety of my world and I haven't come across anything particularly interesting. Then again, it's the only world I've played in, so maybe I should just die and generate a new world. If I were to die, I could also gain some experience which might allow me to unlock another character. I also haven't made it to winter which I hear adds more excitement to the game. I've also pondered if there are some secrets or lesser known features of the game I may not have yet discovered. 

Whatever it is, I'm sure I'll figure it out. I like Don't Starve and I want to enjoy it. Perhaps I just need to sit down and really grind for a bit and discover where the true fun is in this game. Have you had a similar experience with a generally well received indie game? Feel free to make suggestions for indie games I should check out too. 


Wednesday, August 1, 2012

The Amazing Spiderman: Movie Review


When Sony Studios announced that the next Spider-Man movie would be a reboot, most people reacted with confusion. The series had only been dormant for about three years after the third movie and a reboot seemed unnecessary to most; so why was the series rebooted? The third film was arguably the worst in the series and showed considerable signs that new talent was needed. Disagreements between director, Sam Raimi and Sony made Spider-Man 3 into a huge mess with too many subplots. Leading actor Tobey Maguire was being paid upwards of $50 million dollars to come back for another film and rising paychecks for Kirsten Dunst and other supporting actors inflated the budget to a point where it would be more economical to just start fresh.

So The Amazing Spider-Man was born; a new take on the old origin story utilizes smarter writing and a fresh cast to inject new life into the Spider-Man story. Director Marc Webb (500 Days of Summer) teams up with writer, James Vanderbilt to retell the beginning of Spider-Man.

Left in the care of his Uncle Ben (Martin Sheen) and Aunt May (Sally Field), the film focuses on Peter Parker's (Andrew Garfield) emotional issues with the mysterious disappearance of his parents rather than his nerd status and bullies at high school. Peter comes across his father's old briefcase containing files on cross-species genetics which leads Peter to his father's friend and partner, Dr. Curt Connors (Rhys Ifansat Oscorp. Peter and a one-armed Connors get along great swapping scientific equations and discussing Connor's research but Peter's curiosity at Oscorp leaves his DNA mutated with that of a spider. While Peter copes with his powers, Dr. Connors continues his experiments under the demands of the elusive Norman Osborne and is pressured into prematurely beginning experiments on live subjects, himself first. The experiment results in Connors mutating in a giant lizard man; he's driven mad by the power and craves more of the drug that transforms him and Spider-Man is the only one who can stop him.


This new take on the origins of Spider-Man takes the opportunity to explore Peter Parker's life as a high school kid, before he even became Spider-Man. Peter Parker isn't bitten by a spider in the first ten minutes of the movie, don't expect that to happen until you're about an hour in. No, The Amazing Spider-Man takes the time to show us what kind of person Peter Parker is and Andrew Garfield does an excellent job of fleshing the character out whether he's behind the mask or not.


Peter Parker and friendly neighborhood web-slinger, Spider-Man are played by the leaner and younger Andrew Garfield. He embodies the physical appearance of Peter Parker better than Tobey Maguire and while he's still a debate team participant and mathlete, he has this quality of independence and he's more of an outcast rather than some geeky loser. He carries around a skateboard that he rides along on the streets of New York or around school, until he's warned by a teacher passing by. This new Peter Parker isn't afraid to break some rules or deviate from the status quo. With glasses replaced by contact lenses and calculator by smart phone, it's safe to say that Peter Parker can actually be described as cool. Garfield's more rebellious Peter Parker is still at heart a good kid but is constantly bemoaned with the disappearance of his parents. Garfield really makes you care about Peter Parker so that when we see a nasty argument with his aunt and uncle or hear a gut-wrenching, emotional voice mail from Uncle Ben, feelings of sympathy are amplified.

 Emma Stone is a fresh addition to the cast as well, replacing the boring and annoying Mary Jane (Kirsten Dunst). She's an adept intellectual science major who works at Oscorp as an asistant to Dr. Connors and she is also the love interest of Peter Parker. Gwen is coincidentally the daughter of police captain George Stacey (Dennis Leary) who aims to arrest Spider-Man. The characters go well together and compliment each other perfectly; they're both model students and have a rebellious side. Some of the best moments of the movie are scenes that focus on the flirtatious couple whether it be Peter sneaking into Gwen's room from the fire escape or the scene in which Gwen is truly worried about the safety of a battered Peter being the hero Spider-Man.Garfield and Stone have obvious chemistry and their scenes together were a joy to watch.


After Peter dons the new Spider-Man suit which has noticeably darker colors, the film shifts to feature more action and combat but doesn't ditch Peter's turmoil between his life as a kid and a hero. Action scenes with the assistance of CGI are expertly shot and won't give you a headache like most films these days. The camera doesn't frantically move, wildly around the screen or from frame to frame in milliseconds. You can actually see what's going on and when you do, you'll definitely notice that Spider-Man actually fights like a spider. His movements are much more agile, quick and unpredictable. His webs, which are now supported by devices on his wrists (like in the comics) come into play during combat a lot more as well, unlike Raimi's Spider-Man who was more of a brawler. This new fighting style definitely comes into play during Spider-man's fights with The Lizard who is rendered perfectly to resemble a man and a lizard.The 3D is also awesome but you might regret choosing so since there's no action or web swinging until about an hour in and the beginning scenes just aren't that interesting in 3D.

The themes of power and responsibility are still a strong element in the movie and play a role in Peter's decision making throughout the movie. Not only are Peter's spidey powers the focus here but his intellectual prowess is also something that he realizes can hurt people. Something I enjoyed more though was seeing Peter return home from his outings as Spider-Man bruised and scuffed up. While he is superhuman and has these powers, he's still taking hits and experiencing pain. It's a clear indication that he's not invincible and that he's putting his own well being on the line to protect the people of New York.


Marc Webb does a commendable job of rebooting the Spider-Man series with much more engaging actors, better writing and direction.Webb and the new refreshing cast do an excellent job of engaging the audience and capturing your attention. There are actually elements of tension, suspense, true romance and you can expect the occasional laugh to relieve some of the more emotional scenes. Andrew Garfield and Emma Stone alone made the movie much more compelling and entertaining than their predecessors from Raimi's era. The movie is suitable for the whole family as well. Younger children may find The Lizard a little scary but the rest of the film is appropriate for most ages. And as always, you can expect a brief scene teasing sequel which comes about two minutes into the credits. All-in-All the reboot is great and scores better than the original three. If you like Spider-Man or heroes in general, I would definitely recommend the Amazing Spider-Man.