In a interview with Morgan Webb, Co-Creative directors, Raphael Colontonio and Harvey Smith show off the Steampunk and stealth based gameplay featured in their upcoming game, Dishonored. Smith and Colontonio emphasize the focus on the stealth aspect in Dishonored and go as far as to claim that players can go through the entire game without killing a single person.
Players assume the role of Corvo, former body-guard to the empress. After being framed for her murder, he gains supernatural abilities (similar to Plasmids in Bioshock) and combined with his marksmanship and talent as a swordsman, he sets out for revenge against those actually responsible for the empress' death. We get a glimpse of these powers Corvo has throughout the demo. One of the powers demonstrated is called 'Blink' which allows Corvo to teleport over short distances. He can use the power to dodge enemy attacks, sneak past guards or even reach areas that are normally inaccessible. At one point in the demo, Corvo strangles a guard and must hide his body to avoid being detected; the player uses the Blink ability to teleport into the second story of a vacant building to hide the corpse.
One of the other powers demonstrated in the game allows the player to posses animals such as the vile rats that scurry along the streets or even a human. When you use the posses power, you can use animals such as a rat or a fish to find vents or tunnels to access the domains of your enemies. When the player controls rat at one point, he accesses a tiny vent which leads to the inside of a mansion. Once through the vent, the player ends the possession and resumes the game as Corvo having successfully infiltrated the mansion. It sounds strange but Smith and Colotonio explained there are almost endless possibilities in the world of Dishonored. You can approach your missions with stealth in mind and find these hidden access points and even use other powers at your disposal to infiltrate certain locations without alerting a single guard. Not many of the other have been revealed just yet but they imply that missions can be completed in a multitude of different ways.
Also important to keep in mind is that the choices you make as Corvo effect your morality and the outcome of the ending. Smith and Colontonio explain that sparing the life of certain enemies will have an effect on the game in the future but killing them will have different results that effect the game as well.
As the demo begins, you get a glimpse of Dishonored's Dystopian setting as the two directors explain the city named Dunwall (one of the various locations you'll frequent through out the game) is part of a completely fictional world and inspired by the streets of London with a Steampunk-esque vibe. You can see primitive forms of steam based technology such as generators to power lights and other machines.
You can check out the whole interview below and see just how awesome this game looks. If you're a fan of Bioshock, Thief, or just stealth games in general, you'll definitely want to keep your eye on Dishonored which is set to release on the PS3, Xbox 360, and PC on October 9, this year.
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