Corvo, the protagonist of Bethesda and Arkane Studios' new game Dishonored, is a deadly assassin who is out for revenge after being framed for a murder he did not commit. As an assassin, stealth will play a very important role in achieving your goals as you guide Corvo.
A new trailer released by Arkane Studios gives some tips on sneaking around and assassinating unsuspecting guards. Dishonored allows you to employ many traditional stealth tactics such as putting out lights, peeking around corners or keyholes, and using distractions; qualities that are sure to please sneaky players. In addition to these abilities, Corvo can also utilize unique powers that he's been endowed with. You can see everything in the video below which is sure to get you even more excited for Dishonored.
Dishonored hits store shelves October 9 and will be available on the Xbox 360, PS3, and PC.
Protagonist of Assassin's Creed III, Connor is a master when it comes to adapting in the wild surroundings of the colonial New England but when he's not hunting wild game or massacring Redcoats with his tomahawks, he's taking to the high seas to engage the royal navy. Previous Assassin's Creed games have featured vehicles ranging from Leonardo Devinci's war machines to simple horse drawn carriages but the naval battles featured in Assassin's Creed take things to whole new level.
In the new trailer released by Ubisoft, Connor, in naval garb and a tricorn takes command of a large ship fully equipped with an able bodied crew and canons. As Connor, you take control of the ship, guiding it through the ocean and commending your crew. The trailer features some intense fights full of canon fire, storming seas, mines and even ship commandeering. You can engage enemy ships and board their vessel to put those tomahawks to use.
The naval combat looks like a great addition to the series and will no doubt, distinguish Assassin's Creed III even more from the other games in the series. Look for Assassin's Creed III on the Xbox 360 and PS3 on October 30 and November 20 on the PC. Ubisoft has also announced that Assassin's Creed III will be available as one of the first games on the Wii U.
In the first hands-on footage for Hitman: Absolution, shown at E3, Producer at IO Interactive, Luke Valentine gives us some insight on what we can expect in the game. Our favorite bald assassin is after the King of China Town and the demo shows how assignments in Absolution can be completed in a variety of different ways. As Agent 47, you can draw attention to yourself and make a scene, do things quietly or just make the hit look like an accident. In the game, it's up to you.
The gameplay also does an excellent job of demonstrating the crowd effects in Absolution. Unlike the Mardi Gras level from Hitman: Blood Money, the crowd in Absolution behaves realistically. You can overhear conversations, you see people eating, buying or doing different kinds of jobs on the jumbled streets. All of it adds up to create an experience that feels like a real situation. Absolution also makes fine use of a more present soundtrack as well featuring plenty of low, foreboding tones.
You can see some of 47's new tricks and all the methods he employs to complete his assignment in the video below. What do you think of Hitman: Absolution so far?
If you aren't excited for Assassin's Creed III at the moment, some new trailers should surely change your mind. Fans have been eager to see what kind of gameplay we can expect from a true sequel to Assassin's Creed II released all the way back in 2009 and Ubisoft really delivered during their press conference. A cinematic, jaw-dropping trailer made Mel Gibson from The Patriot look like child's play as we watch, protagonist Connor, fight alone, through a battlefield of British soldiers to hunt down his Templar target.
Connor wades through a retreating Continental Army, toward the British force, despite the warnings of the revolutionaries. Connor mounts a horse and begins a full on sprint toward the redcoats dodging cannon fire and musket shots until he reaches their lines, unscathed. Armed with his deadly tomahawk and a dagger, Connor is untouchable as he drops soldier after soldier with deadly fluidity. Before long, he fights his way to the Templar Commander and ends his life.
The sequence is truly amazing in terms of visual presentation and just pure awesomeness. Some videos and screen shots of gameplay have shown Connor engaging the Redcoats on an open battlefield similar to the cinematic trailer and I'm sure we can expect the same level of intensity from these battles in game.
The gameplay trailer shows the new 'wilderness' environment which Ubisoft reps explained will be traversed multiple times, through winter, summer, fall and spring. The seasons and weather change and will effect gameplay. For instance, the demo takes place during the winter and high snow drifts impede Connor's movement forcing him to trudge his way through unless he takes another route. The dense forest will provide a completely new Parkour playground for players to explore. Connor swings, jumps and climbs swiftly from tree to tree and the movement looks natural and realistic.
I was almost worried it'd be difficult to make a forest work for the Assassin's Creed style of travel but the demo re-instilled my faith in the setting. The trees don't look awkward or in any way like they are made a special way to enhance the free running. It's almost like the perfect camouflage; the trees make up the forests we will explore but they serve the dual purpose of being the focus of Assassin's Creed III's Parkour. The beautifully rendered forest is teeming with wildlife which we see in the beginning of the demo. Connor hunts down a deer with his bow but the scent of blood draws in a pack of wolves. Ubisoft has explained you'll confront different animals, docile and hostile in the wilderness and that hunting these animals will serve different benefits. You can collect pelts, meat and other materials from the animals you hunt which can be sold or traded.
After hunting the deer and delivering the meat to a nearby, dreary looking Continental camp, Connor speaks with a soldier asking where to find a Templar named Silas. The man answers the question and begins to explain how Connor can help Continental army but the assassin assures him he has no interest in aiding the patriots. Connor sets out into the forest again and locates the the fort, deep in the forest, where the Templar is hiding. From the trees, Connor attacks the group of redcoats guarding the gates and we see the new chain-blade weapon in action here as Connor uses it to strangle one unfortunate soldier.
A slew of new violent kill animations are sure to spice things up; they're one of the first things that caught my during the intense combat. Connor uses his tomahawk and dagger combination to manipulate the bayonet mounted muskets against their users. He directs the fire of the guns at their companions or drives the bayonet into one of the redcoats effectively impaling him. The combat is as fluid as ever and looks freshly satisfying compared to the kill animations of Altair and Ezio which have become stale over the past few years.
Connor makes his way into the fort and locates the target. He causes an explosion distracting the soldiers and throwing them into a disorganized frenzy allowing him to chase after Silas and complete the assassination. The gameplay has so much more to offer this time around and while it's the third game in the series (fourth if you count Brotherhood and Revelations) it almost looks like a new game entirely.
Ubisoft didn't stop there however; they revealed that Connor will take to the high seas in naval combat where you can command your own ship and crew, canons and all. The trailer shows Connor steering the ship as the crew fires off canons sinking several British ships. The action will even include the iconic ship boarding battles that occur in pirate movies. Check out the trailer below and see for yourself. Look for Assassin's Creed III in stores October 30, for the PS3, Xbox 360 and PC.
In a interview with Morgan Webb, Co-Creative directors, Raphael Colontonio and Harvey Smith show off the Steampunk and stealth based gameplay featured in their upcoming game, Dishonored. Smith and Colontonio emphasize the focus on the stealth aspect in Dishonored and go as far as to claim that players can go through the entire game without killing a single person.
Players assume the role of Corvo, former body-guard to the empress. After being framed for her murder, he gains supernatural abilities (similar to Plasmids in Bioshock) and combined with his marksmanship and talent as a swordsman, he sets out for revenge against those actually responsible for the empress' death. We get a glimpse of these powers Corvo has throughout the demo. One of the powers demonstrated is called 'Blink' which allows Corvo to teleport over short distances. He can use the power to dodge enemy attacks, sneak past guards or even reach areas that are normally inaccessible. At one point in the demo, Corvo strangles a guard and must hide his body to avoid being detected; the player uses the Blink ability to teleport into the second story of a vacant building to hide the corpse.
One of the other powers demonstrated in the game allows the player to posses animals such as the vile rats that scurry along the streets or even a human. When you use the posses power, you can use animals such as a rat or a fish to find vents or tunnels to access the domains of your enemies. When the player controls rat at one point, he accesses a tiny vent which leads to the inside of a mansion. Once through the vent, the player ends the possession and resumes the game as Corvo having successfully infiltrated the mansion. It sounds strange but Smith and Colotonio explained there are almost endless possibilities in the world of Dishonored. You can approach your missions with stealth in mind and find these hidden access points and even use other powers at your disposal to infiltrate certain locations without alerting a single guard. Not many of the other have been revealed just yet but they imply that missions can be completed in a multitude of different ways.
Also important to keep in mind is that the choices you make as Corvo effect your morality and the outcome of the ending. Smith and Colontonio explain that sparing the life of certain enemies will have an effect on the game in the future but killing them will have different results that effect the game as well.
As the demo begins, you get a glimpse of Dishonored's Dystopian setting as the two directors explain the city named Dunwall (one of the various locations you'll frequent through out the game) is part of a completely fictional world and inspired by the streets of London with a Steampunk-esque vibe. You can see primitive forms of steam based technology such as generators to power lights and other machines.
You can check out the whole interview below and see just how awesome this game looks. If you're a fan of Bioshock, Thief, or just stealth games in general, you'll definitely want to keep your eye on Dishonored which is set to release on the PS3, Xbox 360, and PC on October 9, this year.
If vengeful assassins with supernatural powers are your thing, you may want to check out the new Bethesda title, Dishonored. You take control of body guard to the empress, Corvo, who is framed for her murder. Unfortunately for the people actually responsible for the murder, Corvo isn't a very forgiving individual.
The trailer (below) gives us a glimpse into the world of Dishonored, a Dystopian city ridden with a deadly plague. Guards dump dead bodies into ditches and rivers while armored vehicles patrol the streets and maintain the quarantine. The city resembles something out of the book 1984, where the government and upper classes hold all the power. Luckily for Corvo however, he has some power of his own. While he can use the traditional blade or firearm approach to eliminate his enemies, he also has unique abilities that allow him to summon rats to fight for him, stop time or even sprint towards enemies in a flash. One part of the trailer shows two guards being completely annihilated by a pack of rats, pretty gruesome. You can take a stealth approach to your missions creating distractions and silently killing guards or you can go all out killing everyone in your path.
Either way you chose, the game looks great so far and I'm really excited to see more. Share your thoughts on Dishonored below in the comments section.