Showing posts with label Nayked_assassin. Show all posts
Showing posts with label Nayked_assassin. Show all posts

Saturday, May 5, 2012

Agent 47 gets his hands dirty in new Hitman: Absolution screens

The front page of the most recent issue of the Hope News Times (the local newspaper featured in the game) features two pictures shows the results of Agent 47's dirty work. The article on the paper details the senseless death of a man named Gavin LeBlonde who met his demise after coming into contact with a chain-link fence that had been hooked up to a 'mega-voltage generator'. Sheriff Skurky of Hope Minnesota assures the public that the situation 'is no laughing matter' and sounds like he's on the case and determined to catch the culprit. Will he get in Agent 47's way?

Reading the article, you can see IO-interactive has chosen to continue the occasional comedic quirks that have always been present in Hitman. The title of the article evokes a chuckle almost mocking the death of this Gavin Leblonde and similar elements can be seen in the other newspaper stories.




Thursday, May 3, 2012

Elder Scrolls MMO announced by Zenimax Studios


After years of speculation the long-awaited Elder Scrolls MMO has finally been announced. If you're a fan of the Elder Scrolls series and you're a subscriber of Gameinformer, you'll have your head buried in their massive cover story for their June issue.

The Elder Scrolls Online is exploring a completely new story-line set a thousand years before the events of the latest game, Skyrim. Gameinformer teased players will be able to traverse across all continents of Tamriel which means we'll get to explore entirely new lands such as Elsweyr and revisit familiar locations like Cyrodil and Skyrim. Having a massive and open world available to explore and quest throughout is mind-blowing. I can't even imagine just how insanely big the Tamriel will really be. It should also be interesting to visit locations we are familiar with and see how similar Cyrodil or Skyrim are to their respective titles. The story follows the the Deadric Prince, Molag Bal as he attempts to claim Tamriel as part of his demonic realm.

The game is being directed by Matt Firor who promises the ambitious team working on the game is prepared to create the best MMO experience to date. It sounds like a tall task; I'm not a huge MMO person but I'd play one if it looked and played similar to something like Skyrim or even Oblivion. However, as an MMO that is just massive in scale, I realize that may be hoping for too much but I guess only time will tell. Be sure to read Gameinformer's cover story in the June issue which will cover solo play, public quests, and the PvP component of the game. Also keep an eye out tomorrow for the first teaser trailer and a screenshot which I will be posting  as well.

Wednesday, May 2, 2012

New Hitman Absolution Trailer Details the art of the Kill


Deadly assassin, Agent 47 doesn't mind getting his hands dirty. In a new trailer, 47 shows off a slew of new tricks and tactics players can employ throughout the game. While some players will go for a stealthy approach donning disguises and sneaking past enemies, the narrator of the trailer suggests you can take out all who stand in your way if you wish. Normally in stealth based games, going all out usually punishes players but it seems in Absolution, it may actually be encouraged. This allows players to experience missions in different ways each time they play them and mix up their tactics. Hitman Absolution looks like it'll be offering a more developed melee combat system, along with improvised weapons and tactics entirely new to the game. At one point, Agent 47 uses a toy to distract a guard or at another point he's seen throwing a syringe at an enemy's face. With all of 47's new abilities, it seems the possibilities are endless, see for yourself in the trailer below.



Aside from showing off all 47's new abilities, the trailer highlights some of the great graphical improvements the game has undergone since it's predecessor. At one point you can actually see the pores on 47's face and his coat and tie move naturally with his movements. Hitman Absolution looks to be shaping up into a fine sequel for the series and is suspected to be released this year.

Tuesday, May 1, 2012

God of War Ascension Gets Multiplayer Treatment


God of War Ascension will feature a multiplayer mode in which players can fight four-on-four and duke it out with the same brutality of protagonist Kratos. In a short gameplay trailer we are able to get a glimpse of what to expect in God of War's new multiplayer component.


 In a game mode called 'Execution' combatants from Troy and Sparta fight to gain the favor of the Gods. Giant cyclops Polyphemus known for being outsmarted by Odysseus struggles while bound in chains on this specific map. The object of Execution is to be the team to kill Polyphemus or whichever other titan or monster is present. Gaining control of specific territories on the map earns your teams 'rewards' from the Gods. So far, these rewards seem to be different weapons that we've become familiar with in the God of War series such as the Spear of Olympus. After your team has the weapons in their possession you can properly dispatch of or at least damage Polyphemus.

The objective of the game shifts throughout as teams must use attack and defend strategies depending on whether they are capturing or trying to hold an already captured territory. Apparently losing control of already captured points will lose you the favor of the Gods causing Zeus, likely the utmost authority to take away weapons they originally bestowed your team with; so it's important to maintain already captured points if you want to win.


Game director, Todd Pappy also gave some insight on what player customization will be like. Players will in a sense create their own character instead of choosing from a roster of God of War characters featuring gods and Kratos himself. This will give players a greater sense of ownership and besides, who doesn't like some fun customization. Before you begin multiplayer, you have to pass a series of trials that also act as a tutorial for multiplayer. In the trials, players are faced with an enemy that they cannot defeat which forces them to offer their souls to one of four gods if they wish to live and prevail victorious over this foe. The four gods you have to chose from are Hades, Ares, Poseidon, or Zeus. Each god provides the player with a specific set of armor, weapons and perks which the player is able to test out.

Once selected which god you will sell your soul to, you can customize even further how your character's armor will look. You will be able to customize armor parts that include your tunic, pauldron, boots, gauntlets, chest piece and helmet. You will also be able to upgrade your character's combos, perks, and unlock other goodies to be used online. I like the idea of the customization aspect because it definitely lets you own your character and make them unique to your specific play-style.


So far, Execution has been the only game mode announced but others are surely to come. Sony teased that they are working on a horde mode which would be played by players cooperatively. Sony promises more barbaric action to come from both God of war Ascension's multiplayer and the single player campaign. I personally like the idea; while it's bold it's innovative and offers more to fans of the God of War series than just a single player campaign mode. It makes the game that much more valuable and that much more fun. Check out the video below as well to see the game in action.




Activision officially reveals Black Ops II and reveals trailer


Black Ops II was officially announced earlier today and the first trailer made a premier exciting fans worldwide no doubt. As speculated the game is set in the near future, year 2025 and is full of futuristic military weapons and gear. An elderly Frank Woods, who many will remember from the first Black Ops, warns of the dangers associated with building an army made of unmanned machines. Woods insists nothing can kick-ass like a soldier; and I think he may have a point after seeing what he's capable of and considering we all thought he blew up.


Futuristic tanks, drones, planes and helicopters seem to have been hijacked by an unknown enemy. as far as locations go, it's hard to tell. At one point in the trailer, the player is in a horse chase in the desert and in the next shooting it out in a firefight on city streets. I much prefer the Treyarch Call of Duty games over Infinity Ward's especially for the story aspect and so far Black Ops II looks very intriguing. Luckily Activision doesn't plan to stop here; tonight at midnight there should be detailed news on the game and impressions from people who had a chance to play hands-on.

Skyrim DLC officially named 'Dawngaurd'



Bethesda revealed that the first downloadable content for Skyrim will be named 'Dawnguard'. However, Bethesda also teased for fans to look forward to June which means that Dawnguard may only be just over a month away. The poster for Dawnguard above depicts Dovahkiin with orange glowing eyes; possibly something to do with the 'dawn' in Dawnguard. I'm sure more news will become available soon, possibly during E3. Bethesda has stated that DLC for Skyrim won't be mere additions but instead will include new elements and feel much more wholesome than the DLC we're used to.

The news of Dawnguard accompanied the release of the patch that gives Xbox players with Kinect the ability to use voice commands. The Kinect will allow players to use dragon shouts and commands to control many other aspects of the game.

May the 4th be With You: National Star Wars Day

Star Wars Day is being celebrated by fans everywhere this Friday. Get in on the fun and visit the Star Wars Facebook page to submit of photo of you being choked by Darth Vader! You can use it as your combo cover and profile picture on Facebook. Have fun this Friday and don't lose any limbs in a lightsaber duel!


Dark Knight Rises Gets New Trailer


The Epic conclusion to Christopher Nolan's Dark Knight series will be arriving in theaters on July 20th and this is just what we needed to hold us over for the next few months. The new trailer below shows off more of the villain, Bane played by Tom Hardy and Cat Woman, played by Anne Hathaway.


Also be sure to check out the movies new website where you can find an eight page police report on "The Batman". Batman is on the run from the fuzz this time around with  few felony charges having been pinned on him. You can find clues in the documents on the website that reveal the locations of items in the real world, so be sure to check it out.



Skyrim Kinect patch available tomorrow and Bethesda hints at news on DLC


Beginning tomorrow, those playing Skyrim on an Xbox 360 who also own a Kinect will have the ability to shout their heads off at the TV. Bethesda will be releasing a patch that allows the Kinect to recognize dragon shouts and a slew of other commands to be used in game. In case you feel you won't be able to remember all the dragon shouts or other commands, this handy little PDF was made for your viewing pleasure. Along with the patch Bethesda has also hinted they will be revealing some news on the first official DLC to be released for Skyrim. Will they confirm crossbows as a new weapon or give us more info about what ewe can expect to be doing with Snow elves? I guess we'll just have to wait.

Monday, April 30, 2012

Review: Silent Hill Downpour



I didn't have very high expectations for Silent Hill Downpour; the series has been following a downward trend that started with the third game. While I personally enjoyed Silent Hill Homecoming, I can't say the game didn't have it's issues but it definitely had some elements that Downpour lacks. As a fan of the series and a good sport however, I decided to play it.

In the newest Silent Hill game you delve yet again into the twisted alternate reality of the mysterious town and explore the decaying psyche of a new protagonist. Players assume the role of Murphy Pendleton; similar to other protagonists of the series, Murphy has a guilty conscience and a dark past that is slowly revealed throughout the game.

Story

I plan to reveal next to nothing on the story since Silent Hill is all about the mystery and the twist at the end. So you can read on without having to bump into any spoilers. I liked the story of Downpour, yet I found it predictable; perhaps because as the fifth game in the series many elements of Silent Hill have become cliche. So if you're well acquainted with the series, don't expect to be too surprised. I can say with confidence that the story flows well and that it has all the elements of a Silent Hill game from the creepy and unexplained to the demented and just plain weird.


The game begins with Murphy in Prison; as the opening credits roll players are given a tour of the jail before being put on a bus with some other inmates to be transferred. It is unknown why Murphy is in Prison but the story will explain all. On the bus ride, things get rowdy and turn to worse when the bus swerves off the road and crashes into a creek, oh and did I mention the Silent Hill sign you passed about two minutes ago? It's all downhill from here as players take control of Murphy and dig up the past to fix the future.

Gameplay


As a Silent Hill game, Players should expect elements of light combat, puzzle solving, survival and horror. Downpour does a good job of blending the elements together but they aren't perfect. A lot of reviews seemed to complain about 'clumsy combat'. There is an attack button which can be held down for power attacks, a block button and a lock on button which allows you to easily track your target. It's not that hard nor did I feel it was difficult to operate. While the combat was easy I can't say it was as fun as past games. I really enjoyed the dodge/roll ability from Silent Hill Homecoming which was replaced in Downpour by the block button.

A multitude of melee weapons are scattered across silent hill and available everywhere. From basic tools such as hammers, crowbars and axes to the traditional pipes, 2x4s and even bricks, players will have no trouble finding a weapon nearby anywhere in the town. Weapons are breakable and don't last forever and some serve a specific purpose such as pulling down a ladder or breaking down a barrier. Firearms such as a pistol and or shotgun are available as well and looking in the right places will net you a nice collection of ammo. Players can only carry one melee weapon and one firearm at a time giving the game a more realistic feel. The flashlight and radio combo make a return as well. Players can also find a UV flashlight which is used to solve puzzles later on. Don't expect to turn off your light and radio however to avoid enemies, it didn't work for me.


I felt the enemies in the game were perhaps the greatest weakness; they were completely uninspired and just very boring. There are only 2 common types of enemy aside from the bosses whom I also felt were boring. One is some old-hag looking lady that screams at you and then tries to just maul you. The other is a man with some strange device on his head who basically does the same thing without screaming. They are the most common type of enemy you will encounter and very lame. The third and fourth enemies are slightly more interesting but are encountered less throughout the game. Dubbed the "weeping bat" this white monster has the ability to crawl on ceilings and sometimes during combat just stays up there and you can't do anything. Aside from him is an enemy called a 'doll'. You'll encounter mannequin looking women who stand still and statuesque but have some kind of invisible entity that attack you. You can attack the entity or the mannequin to deal damage to this foe. Nightmare sequences make a return yet players also have to escape The Void; a monstrosity that appears in nightmare sequences and chases you sucking all matter into a black hole-like vortex. I won't reveal the bosses so the game isn't spoiled but all but one seemed forgettable to me and again uninspired. The enemies didn't feel like they were from a Silent Hill game and were very disappointing; I felt there could have been more variety and creativity involved in their creation.

The other downfall of Downpour was in it's usually cleverly thought out puzzles, riddles and exploration. I set the puzzle difficulty to the highest mode as I usually do in all the Silent Hill games and yet I felt that the puzzles weren't all that hard. While some puzzles were decent and took more time than others, many lacked that Silent Hill vibe I  was looking for.

 The town of Silent Hill is open-ended similarly to the other games yet this time around you are able to explore buildings, houses and other establishments. I really enjoyed this feature and it definitely worked well to break up the pacing of the game. Inside these buildings or just around the town you can find side-quests for Murphy which will reward you with weapons, health items or clues and documents pertaining information to the story. I enjoyed breaking from the main story every once in a while and just exploring and seeing what I could dig up; the side-quests had their own mini-stories which worked very well in the game. While you're exploring outside, you need to be mindful of pouring rain from which the game earns its title. As it begins to rain enemies will become more plentiful and aggressive during combat so the best idea is to seek shelter inside until the storms pass.


Some of the side-quests you can initiate were actually pretty scary and had that twisted Silent Hill  element the series is well known for. As far as the horror experience goes in Silent Hill you can expect some genuine scares even if you're familiar with the series. The game employs methods used in past Silent Hill games such as creepy noises, screams, cries, dark rooms, situations that just mess with your head and those moments that make you jump in your seat.

Downpour has no HUD so players will have to take cues from Murphy's physical condition on how much health he has. As you take more damage, Murphy will become more visibly wounded with blood and tears showing up on his body. Take on even more damage and he"ll begin to limp and pant. Actual health percentage can be checked by pausing and looking in the statistics menu.

Graphics/Sound
Downpour is easily the best looking and sounding of the series to date. If you're a fan of the Dexter series on showtime you may even recognize Daniel Licht as the composer of the games soundtrack. The music for the game fit great and really set the mood, however times were it actually played were few and far between. While musical scores of Silent Hill have always been pretty strong, voice acting hasn't. Downpour's actors delivered a great performance and the dialogue was much better written than in previous games.


The graphics are also the best the series has delivered yet as well. Facial expressions and character movement looked natural and worked well with what was going on. If Murphy was mad, sad or scared his face and his body language showed it very well. The same applies for the other characters in the game and I felt the updated graphics were possibly the strong-point of the game. Small elements such as clothes waving or becoming wet in the rain were also given proper attention. Dynamic lighting and detailed environments  helped deliver the horror-themed atmosphere of the game. The town of Silent Hill looked great and you can actually see it because it isn't always hidden behind a dense curtain of fog. The streets and buildings give the town a creepy feeling as they just echo with feelings of isolation. Exploring was easily my favorite part of the game because the environments were so well done. From run-down establishments to dark festering caves the locations of Silent Hill felt very strong and immerses players into the world of Silent Hill perfectly.


Overall

Overall the game was entertaining but wasn't without its shortcomings. Downpour's story was good but I felt the game ended too soon; I was surprised when I realized I was finishing the game after only about ten hours even with the side-quests. The graphics and sound of the game were the most impressive and surprised me the most while the actual gameplay was somewhat disappointing and lacked some of the basic yet important features of past Silent Hill games. All-in-all, the game was still fun to play through and I still enjoyed it and that's why I chose to give it a solid 7.5 rating.






Black Ops 2 Outed by Target



While it's no surprise to anyone and the official announcement is on the way in just a few days, these pre-order cards from Target suggest that the next Call of Duty game will be named Black Ops II. There is also a visible release date for November 13, 2012 which sounds appropriate for a Call of Duty title. Target has already confirmed the reserve cards are legitimate and the game will be released on November 13th. The game is scheduled to officially be revealed during the NBA playoffs on May 1st, so keep an eye out for a cryptic teaser trailer.

Saturday, April 28, 2012

Sony Reveals Platform Brawler: PlayStation All-Stars Battle Royale


Rumors and speculations have been swirling for months concerning Sony's 'brawler' themed game and it's finally been revealed. Play-Station All-Stars: Battle Royale in a nutshell is Sony's version of Nintendo's Super Smash Bros. All-Stars will feature characters exclusive to the PlayStation platform that battle it out with unique fighting styles and moves in evolving arenas taken from Sony exclusive games. The game was revealed at a Sony press conference in Los Angeles where attendees were given a chance to play the game. The video posted below shows the game itself in action.

While All-Stars is similar to Super Smash Bros, the game brings its own ideas to the table and has much to offer, especially to big Sony fans. The game features a unique scoring system forces players to beat the snot out of each other to gain AP. Gaining AP allows players to use a special meter which has three levels of intensity. Players reported that on the third tier of his special, Sweet Tooth could transform into his mech and annihilate the competition. Kratos on the other hand dons the familiar armor from GOW2 and hacks other players up with the Blade of Olympus. It's interesting to see what the specials of other characters such as Nathan Drake- who will undoubtedly be present- will be like since he has no supernatural abilities.

So far the only characters that have been revealed are Parrapa the Rapper, Kratos, Sweet Tooth, Colonel Radec, Sly Cooper, and Fat Princess. All characters have a unique skill-set and attacks. Colonel Radec apparently meant to be a ranged fighter but can engage in close combat with Sweet Tooth can plant mines or Sly Cooper has the ability to turn invisible in lieu of have no ability to block. However, Sly cooper can apparently steal precious AP from other players which gives him quite the advantage. Parappa the Rapper who doesn't have much of combat background beside his kung-fun training incorporates signing and skating into his skills. While only six characters have been revealed more are surely on the way such as Nathan Drake, Sackboy, and Cole McGrath.

As for the arenas, developer SuperBot has taken a unique approach to create an evolving arena. One arena begins in the underworld with Hades attempting to smash players with his axes. So while you fight against other players you have to mindful of where that axes lands as it will create a shockwave type of effect. Then it isn't long before the Patapon army invades the scene to distract the angry god but now you have to watch out for the spears they start lunging at you. Other levels seen included elements from Little Big Planet, Ratchet and Clank, and even the game BUZZ! invades the game forcing players to answer questions to avoid taking damage.

From what's been made available for our viewing pleasure, the game definitely looks fun and I can't wait to see more on it. No doubt Sony already has a slot for All-Stars lined up during their press conference at E3.



Friday, April 27, 2012

Skyrim DLC on the Way? Possibility of Crossbows and Snow Elves?


Rumors are swirling after some investigative players found some interesting files hidden in the new update patch. The folder of files named 'DLC01' contains assets for a Snow Elf Prince and crossbows! This could mean players may be meeting with Snow Elves that haven't quite devolved into the wretched Falmer and that we can shoot them with crossbows...or not so much.

On a more serious note however, Bethesda parent company ZeniMax Media has trademarked "Dawnguard". As of now it has not been announced what it is. It could be a new game or the name of this Skyrim DLC waiting to be announced. The name would fit well with the DLC if it were based on Snow Elves considering part of the reason they lost their sight was because they were driven underground and deep into caves.

Nothing is for sure though so I guess we'll have to wait patiently until Bethesda is ready to reveal their plans for the first of Skyrim's DLC.

Mass Effect 3 Bounty Weekend Up Ahead


BioWare is serving up another multiplayer challenge for players this weekend! Code named 'Operation Exorcist'  N7 forces are being tasked with killing 1 million phantoms over the course of the weekend. The challenge starts  today (Friday) at 6:00 PM PST and lasts until 5:00 PM PST on Monday. Participants will be awarded with a a victory pack.

Additionally BioWare has set a second objective for payers. Survive any enemy on any map with a difficulty of Gold and you'll be awarded a commendation pack. The awards are well worth it and what's better than free stuff for playing the games you love?

Unfortunately the challenge is still unavailable to PS3 players as BioWare and Sony still have not reached an agreement to host these bonus weekends.

UPDATE
This challenge is now available on the PS3 platform as well! Challenge starts tonight. Good luck everybody!