Wednesday, August 29, 2012

Bethesda Announces "Hearthfire" DLC for Skyrim

Bethesda recently announced some very unique DLC for Skyrim that will allow players to build and customize their very own house. Hearthfire will allow you to construct your own house outside of city walls on your own plot of land where you can fill the insides with a multitude of items and furnishings. 
  
 

A new drafting and carpenter's table allow you to craft items that will fill your house. Looking at the video that was released with the announcement of Hearthfire, it looks like you'll also be responsible for crafting not only your furniture and decorations, but even the fine details such as locks and hinges for doors will be important in constructing your home.

You'll be able to construct various rooms that meet your characters needs such as an alchemy lab, mage's tower, training room, an armory or even a trophy room. The trophy room in the video shows off some awesome looking trophies which look like preserved enemies ranging from trolls and Draugr, to Hagravens and Dwemer sphere warriors.

The customization doesn't end inside though;outside you can build gardens and other areas responsible for harvesting food and consumable items. Stewards can be hired to maintain your home, provide transport and deliver furniture to your home as well. A new adoption system will allow you and your spouse to adopt children to live in you house. You can raise your children by assigning them chores or playing a game with them. In maintaining your house, it is important to wipe out skeever infestations and fend off those nosy, dumb giants to protect your family and livestock.

This is a new level of customization to The Elder Scrolls and should be popular among players. Allowing players to build a house to their liking is so cool because you can really interject your character's personality and skills into the game. If you're a mage or an alchemist, having a large greenhouse, garden, and mage's tower complete with a lab can be built to meets your character's specific needs. If you have a lot of rare weaponry and armor you want to show off, you can now build an entire room dedicated to displaying your collection. Being outside of city walls and being able to choose your own plot of land is even more intriguing since you can find the perfect climate and piece of land to settle your estate on. 
 

Right now, Hearthfire is only slated to release on the Xbox 360 on September 4, for 400 Microsoft points. As for the PS3 and PC however, there has been no word on when or if they will receive the Hearthfire content. This raises concerns, especially for PS3 players who are still waiting for the release of "Dawnguard" the first DLC released for Skyrim. Dawnguard has been available to Xbox 360 players and recently to PC players but is still not ready for the PS3 due to "performance errors". 

I'm sure Hearthfire will be released on the PS3 and PC eventually but Bethesda is playing catch-up still. Bethesda VP, Pete Hines explains that they "are working on multiple projects, even beyond those two things," and that Hearthfire will not effect the work on Dawnguard for the PS3. No release date on Dawnguard for PS3 has been given but we can only hope that it will be soon.

Friday, August 24, 2012

Star Wars 1313 Takes Players to "Hell"


Star Wars 1313 is a more gritty take on Star Wars that will take players below the surface of Coruscant to the criminal filled, deadly underworld of level 1313. The developer diary below describes the dark world of 1313 as the most dangerous place in the galaxy and it is even equated with Hell at one point. I think it's safe to say 1313 doesn't play host to common thugs but is full of deadly and formidable criminals.

The video also shows off some great looking artwork that'll give you an idea of what to expect from the world of 1313. Unfortunately there isn't any new gameplay but the video is definitely worth a watch. Will you be a resourceful enough Bounty Hunter to survive 1313? Star Wars 1313 doesn't have a release date as of now but will release on the Xbox 360, PS3 and PC.

[source] IGN

New Dishonored Trailer Schools You in Stealth


Corvo, the protagonist of Bethesda and Arkane Studios' new game Dishonored, is a deadly assassin who is out for revenge after being framed for a murder he did not commit. As an assassin, stealth will play a very important role in achieving your goals as you guide Corvo.

A new trailer released by Arkane Studios gives some tips on sneaking around and assassinating unsuspecting guards. Dishonored allows you to employ many traditional stealth tactics such as putting out lights, peeking around corners or keyholes, and using distractions; qualities that are sure to please sneaky players. In addition to these abilities, Corvo can also utilize unique powers that he's been endowed with. You can see everything in the video below which is sure to get you even more excited for Dishonored.


Dishonored hits store shelves October 9 and will be available on the Xbox 360, PS3, and PC.

Thursday, August 16, 2012

Routine: An Indie Survival Horror Game


Lunar Software, an Indie game developer debuted the first trailer for their survival horror game Routine earlier this week at Gamescom.

Routine is a first person horror experience that tasks players as a cosmonaut to explore an abandoned moon base from which everyone has disappeared. The game is non-linear allowing players to explore any part of the base to uncover clues that will reveal the truth behind the strange disappearances. What adds to Routine's terrifying experience is that there is no HUD, no health packs, no lives and the game utilizes a perma death system which means when you die in the game, you're dead for good and must start all over. Routine's website states that you may even have to resort to running and hiding to survive.

Don't worry though, you will be able to defend yourself with a weapon known as a CAT or a Cosmonaut Assistance Tool. The tool was designed to perform maitnence work but doubles as a weapon. You can upgrade the CAT using a floppy drive and a 3.5 inch screen on the gun will assist you with aiming. I can already see upgrades for the screen ranging from night vision to Infrared.



Routine seems like an awesome Indie title and the trailer below shows the teams amazing work so far. The chilling gameplay is exemplified perfectly in the video. The design looks like a throwback to old science fiction horror movies like Alien with some modern influence from games like Dead Space. The perma death system is very likely to keep players on edge and the clue searching reminds me of another very popular and successful indie horror title; Slender.

So far release is scheduled for the PC sometime in 2013 and there is currently no price listed either. You can follow the Routine website here and visit the website of Lunar Software here. Keep on eye out for more updates on Routine as I will make sure to update my blog with anything new on the game.


Wednesday, August 15, 2012

Sony Reveals PlayStation Network game, Rain


At Gamescom yesterday, Sony revealed a new PlayStation Network game entitled, Rain. In Rain, you play as an invisible boy who can only be seen under pouring rain. The boy is not alone however and the trailer below suggests there is an entire world that rain can reveal. As the boy explores in the rain, you can see other invisible characters and even enemies. A four legged invisible creature is seen chasing the boy at one point. Sony is staying tight-lipped about the game right now so not much more is known concerning the actual story or gameplay but the concept is very intriguing. So far there is no release date but I think it'd be safe to say we can expect to see the Rain on the PS3 sometime in 2013. Keep an eye on Game Quest for future updates on Rain.


Tuesday, August 14, 2012

Capcom Announces Remember Me


At Gamescom today, Capcom announced a new title being developed by Dontnod named Remember Me. The game is set in the year 2084 in Neo-Paris which is much fancier, lighter and cooler looking than regular old Paris. Players will take control of Nilin, a former memory hunter who went rogue after losing her memory and now seeks the truth that has been hidden from her.


Remember Me focuses on human memories and their significance. As Nilin, you can access the memories of other people in the world through a digital disc like object located at the nape of the neck. What Nilin does is presumably not something just anybody could do. Her unique skill to tap into memories allows her to steal the memory which can reveal vital information to her mission or she can alter the memory. Altering a memory can have a variety of different effects depending on how and what is altered. For instance, in the gameplay trailer revealed, Nilin alters a man's memory to make him believe he killed his wife. When the police approach him, he panics and shoots himself. The gameplay sequence in which the memory is altered almost acts as a small minigame. It challenges players with a puzzle; you are given a set of objects to manipulate which may seem insignificant but prove to have more serious ramifications in the end. The trailer demonstrates that choosing the wrong object doesn't result in immediate failure so it poses the question of whether or no there will be a limited number of attempts. 

Other skills that Nilin posses include the ever so popular and useful art of parkour. She can scale buildings, shimmy on ledges and make dangerous jumps allowing her to get around in a variety of ways.You can catch a glimpse of combat in the announcement trailer which shows Nilin utilizing a lot of hand-to-hand melee combat against large groups of enemies.The gameplay trailer shows off some great visuals; the futuristic skyline of Neo-Paris looks stunning. as Nilin roams the streets, we get a good look at all sorts of digital advertisements, commercials and even a wanted ad for Nilin herself. The city is under heavy surveillance and Nilin is forced to evade floating security bots and other authorities. At a couple points in the gameplay demonstration, she uses some kind of scanning device which lets her identify enemies and their fields of view which are highlighted in red.

Announcement Trailer

Gameplay Trailer

Remember Me is a great concept which resonates with something similar to the story of Jason Bourne. The focus on memory stealing and alteration should also provide great plot elements as well for a story more unique to game players. As of now, I have to say that I'm impressed and personally can't wait to see more on Remember Me. The game is slated for a May 2013 release on the Xbox 360, PS3 and PC as of now.




Hitman: Absolution Contract Mode


In Hitman: Absolution, you won't be restricted to assassinating but you'll be able to put hits out yourself in the new Contract Mode. This new challenge will allow players to customize a contract in which they select the target or targets, the level, and which weapons the player is allowed to employ in their assassination. You can also customize witness specifications and designate a time limit for the contract as well. Once the contract is created, you can share it online with the world or challenge your friends directly to complete your contract.

You can also browse through other players contracts which have been uploaded. Completing a contract awards you with a unique type of currency, depending on your performance, which can be used in contract mode to purchase weapons or other features to include in you contract to make it even more challenging and diverse. The currency used in contract mode can also be earned throughout the campaign, likely by completing challenges. Hitman: Absolution will come pre-loaded with several contracts that you can use to get started or draw inspiration from.

IO Interactive's Contract challenge is an awesome idea and will undoubtedly add great value to Agent 47's new adventure. Designing ways for people to be killed should provide endless fun. Hitman: Absolution is set to release on November 20, 2012 for the PS3, Xbox 360, and PC.